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妖之乡-妖灵异闻录 DLC›Events›"Yaoling: Mythical Journey" Early Access 0.97b Patch Notes - Jan 16, 2025
Game update

"Yaoling: Mythical Journey" Early Access 0.97b Patch Notes - Jan 16, 2025

妖之乡-妖灵异闻录 DLC · published 20 months ago

All eventsPlayers around this dateRead on Steam

New Content
Beware of the "Hongbao"! There will be an unexpected surprise when catching one~
As the villagers were getting ready to celebrate lunar new years, their red envelopes suddenly became Yaolings! They will now randomly appear across the land, Keepers should try capturing one!


Bug Fixes:
Fixed the problem where using charms during a battle may crash the game.
Fixed the issue where the indicator for using charms during battle would disappear.
Fixed the problem where the "Heart of Thorns" talent would reflect damage from healing sources.
Fixed the problem where the "Corrosion" talent would damage the wrong target.
Fixed the problem where the "Bully" talent's damage reduction against bigger targets would not take effect.
Fixed the visual error during evolutions.
Corrected the description of Zapling's ability.
Fixed the issue where Verdicrest's ability fired 5 projectiles instead of 7.
Fixed the issue where Tunie would lose HP stats after evolving.
Adjusted part of the translation and text errors.

Talent Adjustments:

  • Smooth Skin: Reduce 10 status buildup every sec→ Reduce 20 status buildup every sec
  • Turret: Cannot move, damage increase by 25%→ Cannot move, damage increase by 30%, attack range +1
  • Sweeper: Attacks do 30% cleave damage to enemies→ Attacks do 35% cleave damage to enemies
  • Mirror Skin: Gain 100% damage reflect at the start of battle, lasting 3 hits→ Gain 100% damage reflect at the start of battle, lasting 4 hits
  • Infernal Armor: 15% chance to burn nearby opponents when hit, dealing (6+0.1*MAG) fire damage, Radius: 3→ 16% chance to burn nearby opponents when hit, dealing (6+0.13*MAG) fire damage, Radius: 4
  • Dominion: Set surrounding areas ablaze, dealing {0} fire damage every 0.5 seconds, Radius: 3→ Set surrounding areas ablaze, dealing {0} fire damage every 0.5 seconds, Radius: 4
  • Rime Beam: 20% chance to fire an ice beam towards the target direction, dealing (12+1.5*MAG) frost damage→ 20% chance to fire an ice beam towards the target direction when attacking, dealing (14+1.8*MAG) frost damage
  • Storm Armor: 15% chance to fire a whirlwind when hit, dealing {0} wind damage and knockback 2 units, Radius: 4→ 18% chance to fire a whirlwind when hit, dealing {0} wind damage and knockback 3 units, Radius: 4
  • Boomerang: Attacks have 25% chance to create a orbiting projectile, dealing 50% damage, lasting for 10 seconds→ Attacks have 25% chance to create a orbiting projectile, dealing 65% damage, lasting for 10 seconds
  • Tantrum: When HP drops below 30%, Movement Speed decrease by 90%, knockback +3→ When HP drops below 33%, Movement Speed decrease by 90%, knockback +3
  • Martial Mastery: Physical damage increase by 10%→ Physical damage increase by 15%

Ability Adjustment:
Zapling/Boltdra- Damage:4+0.1*MAG→8+0.2*MAG, Paralysis Buildup: 4→8
Skeledra- Damage doubles when using ability→Damage x5 when using ability

Content Update:
During the quest to search for Carved Stones, the location of the Carved Stones can now be tracked.
When using a controller, the on-field button is now set to "A", check detail is now set to "B", casting a charm during battle is now set to "A", target selection for charms casting has also been adjusted.

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