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Eldegarde PlaytestEventsAlpha Playtest #5 - Patch Notes
Major update

Alpha Playtest #5 - Patch Notes

Eldegarde Playtest · published 16 Jan 2025, 02:36 UTC

All eventsPlayers around this dateRead on Steam

Welcome to Alpha Playtest #5, Adventurers!

TL;DR

  • This is our final Alpha test before Early Access. In this build we introduce the Warrior's 3rd weapon — the Deathball! Also featured in this build is the Ossuary module for the Lodge, the Wraith and Spider creature as well as many other Elites.
  • We'd love feedback on all of these additions, as well as specifically the drops and loot from the Elites.
  • Final content we're working on is the Tutorial Map as well as the Campaign Questline and finalization on the level art and content in Greenwood.
  • ⚠️ Unfortunately there are still some bugs that will make it into the build since we're in Alpha, please see the Known Issues section for a list of those.

💖 Featured Changes

  • 💀 New Warrior Weapon: Deathball
  • 🪦 New Lodge Module: Ossuary
  • 💎 New Gear Mechanic: Gems & Socketing
  • 🤖 New AI: Elite enemies, Special enemies, Goblin Brawlers, Wraith, and Spiders

🗒️ General Changes

  • Fixed an issue where the death animation would replay on characters after looking away from them

💞 Matchmaking

  • Reconnect - Added a re-connection window, allowing players to rejoin in the case of any sudden client crashes or disconnects

⚔️ Combat

  • Fixed Aim Sensitivity so that it remains consistent when abilities adjust FoV or move the camera
  • Added a predictive delay to the visual glows on the characters for Evade, Unstoppable, and Unblockable states to increase their accuracy when shown
  • Increased the rotation rates of players both in and out of combat
  • Fixed an issue where getting Knocked Down and Rooted at the same time would cause your character to be stuck in the flatten state for the rest of the session
  • Fixed an issue where players that were Rooted and Stunned at the same time could still fully rotate their character during the stun

🧙‍♀️ Classes

    General

    • Improved all perk and trait tooltips
      • Updated them to use their proper names, such as such as "Air Vault" instead of "Disengage" on Hunter, "Iron Grip" instead of "Chain Pull" on Warrior, and others.

    Warrior

    • Reduced rage generated from taking damage by 30%
    • Reduced rage generated from attacks by 30% on average
    • Rampage
      • Fixed an issue where the rage cost would trigger twice if you had 80+ rage

    • Enrage - Battle Frenzy

      • Renamed Enrage to Battle Frenzy
      • Rage cost increased to 40, up from 20
      • Duration increased to 4.5 seconds, up from 2

    • Raging Shout

      • Removed the stamina drain on incapacitated targets
      • Enrages the Warrior for 4 seconds after use

    • Heroic Leap

      • Cooldown reduced to 2 seconds
      • Snare increased to 70% for 3 seconds
      • Can go the maximum distance without needing to hold the button
      • Fixed an issue where the landing spot wasn't always where the circle is
      • Added VFX to the warrior while leaping

    • Charge

      • Added a 2 second cooldown after charge completes
      • Fixed an issue causing damage and hit react to register twice

    • NEW WEAPON Deathball

      • Deathball is a new Heavy weapon the warrior wields with both hands. It can be thrown to enemies and held in front to block attacks
      • Normal Attack (LMB): Perform a 3-hit combo.
      • Charged Attack (Hold LMB): Perform a single, powerful slam.
      • Block (RMB): Hold to block; Deathball has 6 block power.
      • Technical Attack (LMB + RMB): Throw the Deathball for ranged damage and guard break.
      • Flying Doom (Weapon Skill ): Throw the Deathball, dealing damage both on the way out and during its return.
      • Sprint Attack (Sprint + LMB): Swing the Deathball in a circle, dealing damage in a short range.
      • Jump Attack (Jump + LMB): Slam the Deathball into the ground, dealing heavy damage nearby.
      • Evade Attack (Evade + LMB): Dropkick the target, knocking them down.

    • Warrior: Mace and Shield

      • Quake (Weapon Skill )
        • Damage reduced by 35%.

      • Technical Attack (LMB + RMB)

        • Fixed an issue where the damage was hitting twice.

      • Craghorn Maul

        • Fixed an issue where Quake would fire in a straight line from the weapon instead of an area around the player.

    • 2-Handed Axe: Evade Attack
      • Fixed an issue causing damage to register twice.

    • Trait: Vitality

      • Moved into the first tier of perks.

    • Trait: Executioner

      • Fixed an issue causing Executioner to fail to apply its effect.

    Hunter

    • Bramble Trap
      • Snare effect increased to 70%.
      • Now requires an enemy to walk over it to trigger, instead of growing instantly.
      • Roots all targets for the first 1 second of the trap growing.

    • Spore Bomb

      • Poison cloud now deals Nature damage in addition to Poison Buildup.
      • Fixed an issue causing the cloud to not apply Poison Buildup.
      • Fixed an issue where enemies were not aggroing when hit with Spore Bomb.

    • Flying Seed

      • Reduced the volume of the explosion sound.

    • Shock Beetle

      • Now deals damage again.
      • Fixed an issue causing the damage to sometimes apply multiple times.

    • Sentinel Strike

      • Reduced movement speed of the 5 Swiftness instant bird by 30%.
      • Ensured consistent speed regardless of the cast stage.
      • Fixed the reticle shrinking animation timing to match the end of the third charge.
      • Fixed an issue preventing casting while sprinting.

    • Sentinel Cyclone

      • Fixed an issue where the cyclone would not cast after pressing the button a second time to confirm its placement.

    • Sentinel Call

      • Improved pathfinding and target selection.

    • Shortbow

      • Fixed an issue where shooting while mid-air would halt the player’s momentum.
      • Updated normal attack animations.
      • Increased homing speed of projectiles for Charged Attack (Hold LMB).

    • Medium Bow

      • Fixed an issue where reticle animation timing did not match charge time when affected by Swiftness.

    • Elven Dance (Weapon Skill )

      • Fixed an issue where special arrows were not being consumed properly.

    • Long Bow

      • Attempted fixes for issues causing Eagle Stance to be difficult to exit.

    • Trait: Purifying Winds

      • Removed from the traits list.

    • Trait: Disengage

      • Reduced damage by 75%.

    • Trait: Explosive Seed Shot

      • Fixed the trait to apply effects properly.

    • Trait: Monster Slaying

      • Fixed the buff to apply correctly.

    • Trait: Thrill of the Hunt

      • Now triggers when breaking crates and barrels.

    • Perks

      • Fixed an issue causing Windstrider’s Leafplate Perk and Elven Sylvanborne Tunic Perk to not work.

    Rogue

    • Class Resource:
      • Added Energy as a resource. All abilities now cost Energy and have their cooldowns removed.

    • Abilities

      • Claws: 30 Energy, no cooldown.
      • Phantom Dagger: 60 Energy, no cooldown.
      • Grapple: 40 Energy, no cooldown.
      • Visage: 50 Energy, no cooldown.
      • Stealth Abilities:
        • Shroud: 40 Energy, no cooldown.
        • Phantom Veil: 50 Energy, no cooldown.

    • Stealth Mechanics

      • Both Rogue weapons can now perform fully charged LMB attacks out of stealth.
      • The first attack out of Stealth deals 20% bonus damage.
      • Fixed an issue where homing projectiles continued to track the Rogue in Stealth.
      • Reduced footstep sound volume during Stealth by 70%.
      • Footstep visuals follow rules for Stealth and water effects.

    • Invisibility

      • Footstep sounds muted entirely during Invisibility.
      • Visual effects hidden for stealth footsteps.

    • Grapple

      • Reduced follow-up attack damage by 30%.

    • Phantom Veil

      • Decoy behavior matches the Rogue’s movement (running, sprinting, standing).
      • Rogue can teleport to the decoy’s location while it’s active.

    • Traits

      • Silent Footsteps: Now works correctly; reduces Rogue’s footstep volume by 20%.
      • Sharpened Blade: Trait now increases damage of the next Charged Attack by 30%.
      • Disorient: Perk changed to Root targets for 1 second.

    • Fixed rogue weapons occasionally appearing upside down when sheathed.

    Priest

    • Heaven's Fury
      • Fixed issues where the ground targeting for Heaven's Fury would appear underneath parts of the terrain.
      • Fixed an issue where the player could get stuck in the cast animation.
      • Fixed an issue where the looping sound of the Penitence area persisted for the rest of the session.
      • Fixed an issue where the cooldown would trigger twice.

    • Heaven's Ward

      • Fixed an issue that caused Heaven's Ward to not deal any damage.

    • Heaven's Wrath

      • Fixed an issue that caused Heaven's Wrath to not deal any damage.

    • Holy Nova

      • Unstoppable effect now applies at frame 1, down from frame 4.

    • Radiant Dash (Scepter and Staff Dash Attack)

      • No longer spawns a Holy Spark when hitting an enemy.

    • Scepter

      • Fixed an issue where homing projectiles would continue in a straight line instead of following their trajectory if the target was Evading.

    • Holy Staff

      • Greater Heal (Weapon Skill )
        • Updated the animation to better reflect the maximum 3-second charge time for the skill.

      • Ray of Light (Charged Attack )

        • Doubled the startup animation speed.
        • Fixed an issue where the beam was pointed in the wrong direction during the first few seconds.
        • Fixed an issue where hits from the Beam were missing impact effects.

    • Sword and Buckler

      • Fixed dash equip cancel movement tech issues.
      • Fixed a bug where the projectile could get stuck and not cast.
      • Fixed animation jitters during short charges and at the end of the charge.

    • Traits

      • Ascend: Fixed an issue causing Ascend to not be usable while sprinting.
      • Spirit Shell:
        • Moved to Tier 1.
        • Requires level 2 to unlock, costs 1 point to learn.
        • Allows the Priest's block shield to remain for 20 seconds after holding block for 3 seconds.
        • No longer triggers a Block Break state when the shield bar is exhausted.
        • Now has a 15-second cooldown before it can be re-applied.

      • Holy Sparks: Fixed an issue where Holy Sparks would spawn underground in some areas.
    • Perks

      • Radiant Leggings: Fixed the Snare effect to apply correctly to all stars.
      • Blazing Dawn: Reduced spirit cost for Charged Heals now triggers after landing a Charged Heal on one target.
      • Celestial Dawn: Changed to increase Ray of Light damage by 30%.
      • Star and Moon S&B: Fixed an issue causing the Snare effect not to apply.
      • Prayer Card: Spiritual Heal: Reduced Spirit cost to 30 (down from 70).
      • Spirit Vial: Reduced max charges to 2. Fixed an issue where Spirit Vial could be consumed in the hub.


    🌳 World (Greenwood)

    • Added more grass to most of the map.
    • Introduced a new skybox.
    • Updated vistas on the edges of the map for improved visuals.
    • Enhanced water visuals in multiple areas.
    • Improved network performance of "Grabbable" loot objects.
    • Adjusted creature spawners to include the new types (see Encounters below).
    • Added new player footstep VFX for walking on stone, dirt, grass, and water surfaces.
    • Updated Harvestable Trees:
      • Added new models for each type of wood.
      • The type of wood harvested now matches the tree type and is no longer random.
      • Tree spawns are now randomized for variety.


    ⚒️ Items & Progression

    • Fixed an issue where stash tabs with upgrade containers would sometimes not be sized correctly during account loading, causing items to be lost.
    • Items that fail to be placed into your inventory while loading your account will now properly go to overflow, giving you a chance to save them in the case of errors.
    • Fixed an issue where stash tabs with upgrade containers would resize in the middle of an item swap action, causing items to move around unpredictably or be lost.
    • Stash tab containers can no longer be moved out of their slot or swapped with another stash tab container if the resulting grid size is smaller than what is needed to hold the items in the tab.
    • You can still swap a stash tab container with a larger one!
    • Updated the loot in the Treasure rooms.
    • Adjusted starting items of all characters to include a few class items that are automatically equipped to your class belt and auto-equip potions and bandages to the toolbelt.
    • Added the missing Split Stack option to the right-click menu on bandages.
    • Re-added the Coffin and Barrel stash containers.
    • Split up Vendor and Character XP bonuses:
      • Fireplace XP Bonus now only applies to Character XP.
      • Ossuary XP Bonus now only applies to Vendor XP.


    🪙 Vendors

    • Added the Ossuary Lodge Module.
    • Added Gem Socketing to the Jewelcrafter.
    • Added a Mailbox system to allow players to receive items from the back-end service, such as Twitch drops.
    • You can no longer disenchant items that are equipped to your character.
    • Fixed Cooking Meals having infinite duration in some cases.
    • Cooking Meals are now deactivated if you go on an adventure with your fireplace out.
    • Fixed not being able to upgrade Lodge Modules if the required items are in your character inventory.

    ☠️ Encounters

    • Ogre King Morgthok:
      • Added a new attack.
      • Increased his map presence.

    • Added the Wraith: Our first Ghost enemy.
    • Added Goblin Brawler, wielding a bone as a weapon.
    • Added Spiders!

      • Several enemy families now have tiers of difficulty for better map balance.
      • Different tiers have unique appearances to distinguish them: harder enemies have more armor, larger scale, and a red appearance.
      • Enemies can now be in a "dormant" state when first discovered, sitting on the ground until activated.


    🖱️ UI/UX

    • Updated the look and feel of the Quest panels.
    • Overflow will now trigger if you have items in your overflow on login.
    • Items in the Vendor item list now have their name colored to match their rarity.
    • Added new item filters for Vendors.
    • Fixed the experience ring around Vendor icons not updating correctly.
    • The Disenchanting output display will no longer show rare drops (rare drops will still drop).
    • Added "Quick Sell":
      • Ctrl + Click on any item in your stash while on any Vendor page to mark it for selling and take you to that Vendor’s sell tab.

    • Fixed the "Escape" action display not showing the "Esc" key on hub screens.
    • Added a UI action to open the Vendor Selection Screen from anywhere in the lobby (defaults to "V" on the keyboard).
    • Fixed "Add to Party" buttons not always showing their tooltip.
    • Party invites now appear on top of all screens.
    • Added information about your party members above their heads in the lobby.
    • Added a Loot Ticker showing the name and icon of recently picked up loot.
    • Updated the look and feel of the Pause Menu.
    • Updated the look and feel of the HUD Damage Numbers, now showing icons and colors to represent elemental damage types.


    🎧 Audio

    • Fixed an issue causing the sound of Resilience triggering (yellow player glow for CC immunity) to not be attenuated.
    • Added hover and click sounds to most tabs and menus.
    • Added music to Greenwood that plays occasionally.
    • Added new stinger sounds for the Victory/Defeat screen at the end of a match.
    • Added unique ambience for each Vendor.
    • Removed the fire loop from torches in the adventure tab scene.
    • Added unique stinger sounds for selecting a character in class creation and character select.
    • Added sounds for selecting and learning Traits.
    • Added sounds for selecting and equipping Skills.
    • Improved item movement sounds, now triggered in more cases.
    • Increased the limit of item movement sounds from 1 to 3, ensuring the sound won’t be skipped when rapidly moving items.

    🪲 Known Issues

    • Party and Context Menus:
      • Context menu for party members sometimes has incorrect options (e.g., showing "Make Leader" when you're not the leader).

    • Crafting and Items:

      • "Craft: {number}" text does not update when you craft an item.
      • "Sell all treasures" button in the Goblin Merchant sometimes permanently marks items for sell, making them unsellable.
      • Player death bags do not update visuals until the player leaves the server.
      • Gems cannot be socketed into equipped items, but these items still show up in the gem menu.
      • When swapping characters in the hub, toolbelt items sometimes go into overflow.

    • Progress Bars:

      • The Ossuary progress bar does not update unless the value is 0% or 100%.

    • Spectator Mode:

      • Sometimes the spectate screen does not allow you to return to town or switch spectate targets.

    • Warrior:

      • Iron Grip: Sometimes pivots the character when releasing the button.
      • Charge: Appears to rubberband after hitting an enemy.
      • Heroic Leap: Does not traverse up terrain or obstacles correctly.

    • Hunter:

      • Windfall: Can still avoid fall damage by tapping right-click multiple times.

    • Priest:

      • Framerate Issues: Priests experienced framerate issues in previous playtests. If this persists, please report framerates in the bug channel.
      • Spirit Vial: Flask charges do not recharge to 2 if you enter with 1 charge.
      • Sword and Buckler: Unintended movement tech possible with some attacks.
      • Charged Attack Projectiles: Can sometimes get stuck in a state of constant charging.
      • Trait - Star Burst: Does not work.
      • Radiant Robe (Perk): Charged attack projectiles do not benefit from this perk.
      • Divinity's Mantle (Perk): Does not affect cast time for charged heals.

    • Rogue:

      • Stealth:
        • If AI has already been aggroed, stealthing during combat causes the AI to re-aggro but not attack.
        • Invisibility: Permanent invisibility visuals occasionally persist.

      • Trait - Prey On The Weak: Temporarily disabled for this playtest; fix in progress to prevent it from showing to allies or being stuck on dead players.
      • Creep: Players can be seen if someone else was more than 100 meters away when the skill was activated.
    • Audio:

      • Class stingers are panned to the right.
      • Tab button select sounds can be re-triggered even if the tab is already selected.
      • Sounds in the hub inventory sometimes play twice.

    • Performance:

      • General performance in Greenwood may be lower than usual for this playtest.

    Send a request right now to get invited to the playtest!


    https://store.steampowered.com/app/2344320/Legacy_Steel__Sorcery/

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