
New Features & Improvements:
Improved the smoothness of the physics simulation when the client throws items.
Added text prompts on the sanity monitor.
Balance & Adjustments:
Randomly generated environmental effect votes are no longer considered as successful detection of environmental effects.
The success rate coefficient for the Spirit Drawing Board detection has been reduced from 0.5 to 0.3.
The success rate coefficient for the Ghost Piano detection has been reduced from 0.5 to 0.3.
The probability of Ghostly Imprints appearing has been reduced from 1 to 0.8 on Novice difficulty, 0.6 on Professional difficulty, 0.4 on Elite difficulty, and 0.2 on Hero difficulty.
The probability coefficient for ghosts to respond to the Spirit Radio has been reduced from 0.8 to 0.2.
The detection range for hostile intent perception by the Fitness Tracker has been reduced from 800 units to 300 units.
The trigger for Possession has been changed from guaranteed to probabilistic.
When encountering random ghostly scare events, players will now randomly lose 10-20 sanity points.
Fixes & Refactoring:
Fixed an issue in multiplayer games where interacting with the 3D UI on the host side would cause items in the client's hand to be incorrectly hidden.
Fixed a bug where the experience bar would display as empty on the mission completion screen when the player gains 0 experience points in a match.
Fixed an issue where the cursed coin could not be picked up again after being thrown away.
Fixed an issue where a white plate would not be correctly picked up after interaction.
Fixed a bug where doors requiring fingerprint scanners in the training level could be passed through directly.
Fixed a bug where mirrors in the training level would not interact to display the time.
Fixed an issue with the faucet sound effect playing in the wrong location.
Corrected inconsistencies between the flashing characteristics and hidden traits of some ghosts.
Removed the incorrect display of DLC purchase prompts on the store page.