In-game event

2025.1.16 Update

Live2DViewerEX · published

Version: 2025.1.16

  • Added support for multiple Spine controllers
    • Mouse Tracking
    • Lip Sync
    • Param Hit
    • Param Loop
    • Accelerometer
    • Key Trigger


    The difference between Spine and Live2D controllers is that Live2D is parameter-based, while Spine is animation-based. Therefore, controllers operate at a higher level to play the animation (Except for Param Hit, which only affects the currently playing animation), then set the speed to 0, controlling the animation progress through code. Please keep this in mind when using them.

  • Replaced the 'Loop' property of motion events with 'When reaching the end'
  • Added 'Max Value' and 'Min Value' properties for Param Hit
  • Added 'Pointer Down Motion' and 'Pointer Up Motion' properties to hit areas
  • Fixed an issue where the 'stop_mtn' command was ineffective in certain situations
  • Fixed the 'set_colors' command not working (Spine)
  • Fixed the 'weight' property of controllers not functioning
  • Added animation duration display to the Spine animation list
  • Redesigned the motion selection panel in the Json editor
  • Fixed an issue where the background turned black in desktop mode on macOS after waking from sleep

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