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No More Mages›Events›Demo 1.2 Update- First Tower Tweaks, Art Improvements, Polish
Game update

Demo 1.2 Update- First Tower Tweaks, Art Improvements, Polish

No More Mages · published 6 Sep 2026, 23:17 UTC · build 25157957

All eventsPlayers around this dateRead on Steam

Changelog:
-Added Butler enemy to first tower
-Book Enemy will now only attack when line of sight is established
-Added lore text to secret scrolls
-Adjusted book direction while attacking to be more punchable
-Various minor level design changes
-Increased camera y update speed so player remains onscreen while falling
-Slightly reduced gravity when punching after an uppercut to increase hangtime
-Slight rework of first tutorial room
-Various dialogue edits
-Added pitch variation and proximity volume effects to some sounds
-Added red flash to rage bar when performing an action that requires more rage than the player currently has
-De-activated rage fountains in secret rooms once scroll has been collected
-Various sfx adjustments

-Various art improvements:
-edited background colors/shading to look more cohesive with other art elements
-applied heavier shading to objects in foreground to distinguish them from player and enemies
-updated color palette of wall assets
-added new broom walking animation
-added block animation to enchanted knight statues
-added player portrait animations/ effects
-minor title screen improvements

Bugfixes:
-Fixed Knight shield statues not applying vertical knockback to player upon hit
-Fixed Knight statues sometimes being damaged through shields when multiple statues are present
-Fixed book enemy rapidly changing between idle and move states when at edge of range and not touching floor
-Fixed combo meter not increasing or registering hits in rooms with disappearing walls
-Fixed player hanging midair for longer than intended when punching after uppercut
-Fixed player being able to uppercut after punching in first tutorial room
-Fixed camera jitter when falling into tutorial from Foyer
-Fixed objects on edges of screen sometimes not playing their sounds
-Fixed book proximity volume being set to maximum after pausing while book is in move state
-Fixed door appear fx triggering multiple times if hurt in boss room after fight
-Bandaid fix for player getting stuck in walls, especially diagonal walls, while using autojump feature (proper fix coming soon)
-Fixed menu select sound not playing sometimes while using controller
-Fixed pointer arrow sometimes appearing on dialogue boxes when not intended