
Further enforced existing factory rules and regulations:
factories now inform you of the floors, walls and roofs placed, as well as whether the factory is complete.
fixed some issues with the required face count.
made factory save/load more robust
fixed a number of bugs and issues
factory expansion is now out:
tools now affect the factory environment: tools that use heat will increase factory temperatures, a certain number of tools increase atmospheric particles (and thus the atmosphere number) of a factory environment.
2 factory modules will now stop and reverse the increase of temperature and atmospheric particles
you're able to put these modules on the roof of a factory that is complete
when a factory was placed before, you thought you were done. You'd drop in your tools, you'd be able to let them run indefinitely and collect the resources in your storage tools.
this is now a thing of the past! With the recent updates, you build your factory just as before, place your tools, and you'll quickly notice that the environmental conditions in your factory start to deteriorate. Temperatures increase, atmospheric density builds up. Not the perfect conditions you thought you'd be able to keep.
But have no fear! The ship provides you with some factory modules you can place on top of your factories:
a thermal factory module will bring down the temperature as required, based on the settings you feed it.
an atmospheric factory module will bring down the atmospheric density as required, also based on the settings you feed it.
Simply pop those modules on a roof, and it will start working on your perfect factory. As with everything in plexum, however, you'll notice that the modules have some limits, so... more to come soon!
Roads, vehicles, vehicle depots, vehicle stops. They're the future of bringing your goods from factory to factory, giving you some extra free time for exploration and mining. When exactly this update will come? no one can tell for sure. but it's coming. As you may have noticed, we're not working on a weekly schedule. Updates come when they're ready, and not a moment sooner.
Also: somewhere in the coming week, keep your eyes peeled for some more in-depth information about the vision for plexum, detailing - where possible - where the game is currently headed, where we believe the game will head, and more.
With these changes, you should now be able to make nice little factories all across your planets. Just remember to check the time.
Stay plexum!