Scott Pilgrim EX - Back in the Band · published · build 24607859
Brand new “Arcade Mode”
Experience Scott Pilgrim EX in a fast-paced arcade format featuring lives, credits, score chasing, and a streamlined progression from stage to stage.
Rack up points, earn extra lives, beat the clock, and climb the local rankings in a mode inspired by the golden age of arcade brawlers.
Added new “Save Slot” system
Choose from 3 different save slots for your new game or continuing your progress
Added temporary “Online Save” that can be copied to a Save Slot to resume progression from your last Online game
Reworked some achievement tracking to work with new Save Slot system
Reworked “New Game+” to work with new Save Slot system and added an icon to identify them quickly
Playable Characters & Assists
Taunt now activates automatically after holding for 2s, no need to release button
Fixed stacked players not falling into pits when the bottom player falls into pit
Fixed Ramona’s Combo Grab on Wrestler enemies potentially making them stuck
Fixed Ramona’s Tech Attack to longer teleport into pits
Fixed potential second jump with precise timing after an Air Throw
Fixed client players not being able to enter shops when host is KO
Fixed combo throw sometimes throwing enemies from too far away, will now always target closest engaged enemy
Fixed some assist characters spawn position to avoid walls and pits
Enemies:
Improved pit detection for enemies
Improved platforming logic for enemies
Fixed aerial enemies sometimes getting stuck during their spawning sequence
Fixed enemies sometimes remaining permanently armored when becoming furious
Fixed enemies idling for too long after spawning
Weapons
Players no longer drop their weapons when bumping on walls or camera edges
Improved “Gorde-Os” weapon: can now shoot cereal projectiles
Improved pick up range for some weapons to make them easier to grab
Fixed online weapons stutter when throwing them on client-side
Fixed some incorrect interactions with the skateboard
Fixed potential issues with Lucas’ weapon catch
Fix weapons going through walls when throwing them while standing too close to wall
Fixed Key weapon potentially causing infinite knockdown loop
Bosses
Fixed Fixed Patel’s clone heal FX showing up on Boss UI
Fixed Patel boss potentially stuck in jump loop
Fixed potential softlocks with some bosses in online multiplayer
Fixed Metal Scott potentially phasing through the ground on client side
Fixed Steamtrain Lucas potential softlock when using skateboard attack
Multiple other fixes and improvements to boss fights
Achievements
Fixed “Tag Team” achievement not working properly with Metal Scott
Fixed some achievement tracking always triggering a game save and save icon display
UI & Feedback
Added “Level Up” and “Maxed Out” indicators in shops when buying consumable with stat upgrades
Added “Low HP” indicator when trying to steal life from a player with low HP
Added “Rich Presence” displaying current game mode, current stage/quest
Added missing SFX for some menu navigation
Added tutorial info for “Inventory” screen
Added more contextual information and active characters when displaying joinable lobbies
Added super secret “Sound Test” menu
Unselect all characters when returning to the Character Select menu (Ramona’s apartment)
Fixed Player's snack consumed HUD animations not playing properly
Fixed players’ “Shop Ready” background not always visible in online play
Fixed some text formatting in “Training” mode
Fixed GP bar position sometimes offset
Fixed TechAttack flash stopping when another flash effect stops
Cutscenes
Cutscenes will no longer always drop current weapon, unless necessary
Multiple other fixes to cutscenes
Settings
Added “Flick Sprint” option in Settings menu
Added option to enable/disable moving backgrounds in menus
Other:
Multiple localization fixes