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Scott Pilgrim EX - Back in the BandEventsCoin-Op Chaos Title Update - Detailled Release Notes
Game update

Coin-Op Chaos Title Update - Detailled Release Notes

Scott Pilgrim EX - Back in the Band · published 27 Aug 2026, 17:48 UTC · build 24607859

All eventsPlayers around this dateRead on Steam

New Features, Improvements & Fixes

  • Brand new “Arcade Mode”

    • Experience Scott Pilgrim EX in a fast-paced arcade format featuring lives, credits, score chasing, and a streamlined progression from stage to stage.

    • Rack up points, earn extra lives, beat the clock, and climb the local rankings in a mode inspired by the golden age of arcade brawlers.

  • Added new “Save Slot” system

    • Choose from 3 different save slots for your new game or continuing your progress

    • Added temporary “Online Save” that can be copied to a Save Slot to resume progression from your last Online game

    • Reworked some achievement tracking to work with new Save Slot system

    • Reworked “New Game+” to work with new Save Slot system and added an icon to identify them quickly

  • Playable Characters & Assists

    • Taunt now activates automatically after holding for 2s, no need to release button

    • Fixed stacked players not falling into pits when the bottom player falls into pit

    • Fixed Ramona’s Combo Grab on Wrestler enemies potentially making them stuck

    • Fixed Ramona’s Tech Attack to longer teleport into pits

    • Fixed potential second jump with precise timing after an Air Throw

    • Fixed client players not being able to enter shops when host is KO

    • Fixed combo throw sometimes throwing enemies from too far away, will now always target closest engaged enemy

    • Fixed some assist characters spawn position to avoid walls and pits

  • Enemies:

    • Improved pit detection for enemies

    • Improved platforming logic for enemies

    • Fixed aerial enemies sometimes getting stuck during their spawning sequence

    • Fixed enemies sometimes remaining permanently armored when becoming furious

    • Fixed enemies idling for too long after spawning

  • Weapons

    • Players no longer drop their weapons when bumping on walls or camera edges

    • Improved “Gorde-Os” weapon: can now shoot cereal projectiles

    • Improved pick up range for some weapons to make them easier to grab

    • Fixed online weapons stutter when throwing them on client-side

    • Fixed some incorrect interactions with the skateboard

    • Fixed potential issues with Lucas’ weapon catch

    • Fix weapons going through walls when throwing them while standing too close to wall

    • Fixed Key weapon potentially causing infinite knockdown loop

  • Bosses

    • Fixed Fixed Patel’s clone heal FX showing up on Boss UI

    • Fixed Patel boss potentially stuck in jump loop

    • Fixed potential softlocks with some bosses in online multiplayer

    • Fixed Metal Scott potentially phasing through the ground on client side

    • Fixed Steamtrain Lucas potential softlock when using skateboard attack

    • Multiple other fixes and improvements to boss fights

  • Achievements

    • Fixed “Tag Team” achievement not working properly with Metal Scott

    • Fixed some achievement tracking always triggering a game save and save icon display

  • UI & Feedback

    • Added “Level Up” and “Maxed Out” indicators in shops when buying consumable with stat upgrades

    • Added “Low HP” indicator when trying to steal life from a player with low HP

    • Added “Rich Presence” displaying current game mode, current stage/quest

    • Added missing SFX for some menu navigation

    • Added tutorial info for “Inventory” screen

    • Added more contextual information and active characters when displaying joinable lobbies

    • Added super secret “Sound Test” menu

    • Unselect all characters when returning to the Character Select menu (Ramona’s apartment)

    • Fixed Player's snack consumed HUD animations not playing properly

    • Fixed players’ “Shop Ready” background not always visible in online play

    • Fixed some text formatting in “Training” mode

    • Fixed GP bar position sometimes offset

    • Fixed TechAttack flash stopping when another flash effect stops

  • Cutscenes

    • Cutscenes will no longer always drop current weapon, unless necessary

    • Multiple other fixes to cutscenes

  • Settings

    • Added “Flick Sprint” option in Settings menu

    • Added option to enable/disable moving backgrounds in menus

  • Other:

    • Multiple localization fixes

More from Scott Pilgrim EX - Back in the Band

Other announcements

All events
Major update27 Aug 2026Coin-Op Chaos Free Title Update & Back in the Band - Available Now!Dear owners of the base game! Tribute's got something for you!! New FREE Arcade Mode Experience Scott Pilgrim EX in a fast-paced arcade format featuring lives, credits, score chasing, and a streamlined progression from stage to stage. A Tour Through Toronto's Greatest Hits Battle through all the main locations, bosses, and encounters from across Scott Pilgrim EX as you fight your way toward the…Community13 May 2026Community Items are now Available!**VPD - INCIDENT REPORT 616** Missing: Steam Trading Cards and community items. Suspect Apprehended: The Phantom Twin. Status of community items: Finally released. The team at Tribute finally added badges, community cards and emoticons for the benefits of our players! Oh.... and will you be able to unlock the infamous FOIL TURNIP!Game update31 Mar 2026Update 2v1.0.0.14130 Fixes · VGenerator Badge now takes into account thrown enemies and enemies defeated with weapons · Assist Character cost is now properly adjusted based on difficulty setting · Fixed character progression not saved properly when playing online as a client without prior game progression · Fixed cases where enemies would not despawn properly client-side after the end of some events ·…