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Super Shout Showdown›Events›Ver. 0.3.0 - New spells, Dynamic Environment, Spells Loadout, Thai Language!
In-game event

Ver. 0.3.0 - New spells, Dynamic Environment, Spells Loadout, Thai Language!

Super Shout Showdown · published 12 days ago · build 24964259

All eventsPlayers around this dateRead on Steam

Patch Notes

This update introduces 5 new spells, improvements to speech recognition, new dynamic arena events, spell loadouts, balance changes, and more.

New Spells

Added 5 new spells:

  • Enhanced Ground

  • Ground Spikes

  • Quick Slash

  • Vine Strike

  • Babylon's Arsenal (Ultimate)

Speech Recognition

  • Added Thai as both a UI and Spell Language.

  • Improved Cantonese speech recognition.

  • Improved Japanese speech recognition.

  • Improved overall speech recognition to reduce unintended spell casting.

  • Added more detailed error messages when something goes wrong with the speech recognition system.

  • Removed the Performance speech model, as its recognition accuracy was generally too low outside of English.

Dynamic Environment

Added new dynamic world events to Deathmatch:

  • Fog — A thick fog covers the arena, significantly reducing player visibility.

  • Thunderstorm — Lightning randomly strikes the arena and can stun nearby players.

  • Meteor Shower — All players gain 50% faster spell cooldowns for the duration of the event.

  • Eclipse — All players deal 50% increased spell damage for the duration of the event.

Additionally, Duel and Team Arena now feature a dynamic day/night cycle, with the arena gradually transitioning from day to night as the battle continues.

Spell Loadouts

Added Spell Loadouts!

You can now save and load pre-configured spell sets, making it much faster to switch between your favorite builds.

Spell Balance

  • Atomic Blast — Stun duration increased: 4s → 6s

  • Blood Sword — Damage increased: 75 → 125

  • Cosmic Slash — Slow increased: 75% → 80%

  • Cross Judgement — Damage increased: 175 → 200

  • Doom — Damage increased: 500 → 600

  • Eternal Black Flames — Hit damage decreased: 50 → 40

  • Ice Eruption — Cooldown increased: 14s → 15s

  • Impale — Cooldown decreased: 12s → 10s

  • Serious Punch — Cooldown decreased: 18s → 15s

  • Tentacles Strike — Cooldown decreased: 40s → 30s

  • Thunder God Strike — Damage per hit decreased: 100 → 50 (3 hits)

  • Wind Blast — Cooldown increased: 15s → 20s

  • Wind Blast — Damage decreased: 200 → 175

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