Addition of the new semi-manual passing system.
Improved ground, through, cross and lofted passes.
Refined pass trajectories.
Improved Through Pass receiver behaviour, first-touch alignment and trap timing.
Improved trapping based on relative player speed, with faster recovery for high-quality traps.
Fixed several issues causing unreliable traps, excessive backpedaling and incorrect receiver movement.
Fixed an issue where the ball could speed up after bouncing.
Fixed unnatural vertical ball movement caused by incorrect damping.
Flick passes now require L2, reducing accidental activation.
Improved touch rotation and turning behaviour.
Players can now move toward their intended exit direction while executing a touch, improving responsiveness.
Further tuning to Close Dribbling, reducing excessive or unwanted spinning while changing direction.
Removed cases where touches could incorrectly cancel trap cooldowns.
Reverted the previous Tackle Back logic and increased its radius from 30 cm to 70 cm.
AI auto-tackle range now matches human-controlled players.
Reintroduced shorter stumbles from passive barges during skill moves, removing the ”shield” effect.
Improved blocking radiuses across different height zones, nerfing goal line blocks.
Fixed defenders incorrectly prioritizing Auto Shield on ground balls.
Improved possession-state logic during passes and clearances.
Reduced stamina drain by approximately 10% in 5v5.
Increased stamina recovery by approximately 10% in 5v5.
Improved bot passing decisions and adaptation to the new passing system.
Improved Through Pass positioning and usage, including difficulty-based behaviour.
Midfielders now mark more consistently and track back with greater urgency.
Defending AI is less likely to unintentionally take possession.
Improved attacking bot obstacle avoidance.
Restored intended bot difficulty settings.
Added additional scenario-specific AI behaviours and optimizations.
Improved goalkeeper decision-making between Auto Tackle and Auto Clearance.
Reduced disruptive player collisions immediately after saves.
Fixed animation issues affecting some goalkeeper saves.
Improved matchmaking for players on high-ping connections, helping provide more reliable match quality.
Achievements are now active on both Steam and the Epic Games Store.
Added a new AMP pitch.
Improved character lighting and visibility.
Improved exposure and gamma to better resemble a TV football broadcast.
Fixed cases where goal nets could fail to appear.
Fixed false VRAM overheating warnings on AMD RDNA3/RDNA4 GPUs.
Added various AI, scenario and performance fixes.