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Patch Notes - Version 1.02.06

GOALS · published

Passing & Trapping

  • Addition of the new semi-manual passing system.

  • Improved ground, through, cross and lofted passes.

  • Refined pass trajectories.

  • Improved Through Pass receiver behaviour, first-touch alignment and trap timing.

  • Improved trapping based on relative player speed, with faster recovery for high-quality traps.

  • Fixed several issues causing unreliable traps, excessive backpedaling and incorrect receiver movement.

  • Fixed an issue where the ball could speed up after bouncing.

  • Fixed unnatural vertical ball movement caused by incorrect damping.

  • Flick passes now require L2, reducing accidental activation.

Dribbling, Touches & Movement

  • Improved touch rotation and turning behaviour.

  • Players can now move toward their intended exit direction while executing a touch, improving responsiveness.

  • Further tuning to Close Dribbling, reducing excessive or unwanted spinning while changing direction.

  • Removed cases where touches could incorrectly cancel trap cooldowns.

Physicality & Defending

  • Reverted the previous Tackle Back logic and increased its radius from 30 cm to 70 cm.

  • AI auto-tackle range now matches human-controlled players.

  • Reintroduced shorter stumbles from passive barges during skill moves, removing the ”shield” effect.

  • Improved blocking radiuses across different height zones, nerfing goal line blocks.

  • Fixed defenders incorrectly prioritizing Auto Shield on ground balls.

Possession & Stamina

  • Improved possession-state logic during passes and clearances.

  • Reduced stamina drain by approximately 10% in 5v5.

  • Increased stamina recovery by approximately 10% in 5v5.

AI & Bots

  • Improved bot passing decisions and adaptation to the new passing system.

  • Improved Through Pass positioning and usage, including difficulty-based behaviour.

  • Midfielders now mark more consistently and track back with greater urgency.

  • Defending AI is less likely to unintentionally take possession.

  • Improved attacking bot obstacle avoidance.

  • Restored intended bot difficulty settings.

  • Added additional scenario-specific AI behaviours and optimizations.

Goalkeepers

  • Improved goalkeeper decision-making between Auto Tackle and Auto Clearance.

  • Reduced disruptive player collisions immediately after saves.

  • Fixed animation issues affecting some goalkeeper saves.

Matchmaking

  • Improved matchmaking for players on high-ping connections, helping provide more reliable match quality.

Achievements

  • Achievements are now active on both Steam and the Epic Games Store.

Visuals

  • Added a new AMP pitch.

  • Improved character lighting and visibility.

  • Improved exposure and gamma to better resemble a TV football broadcast.

  • Fixed cases where goal nets could fail to appear.

Technical

  • Fixed false VRAM overheating warnings on AMD RDNA3/RDNA4 GPUs.

  • Added various AI, scenario and performance fixes.

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