
Item selling has been moved to the Black Market.
Analysis can now unlock crafting recipes for certain weapons.
Multiple monsters may now appear at the same time.
Distance is now taken into account between the player and monsters.
Monsters will only attack after getting within close range.
The distance between the player and the enemy, as well as the weapon type, will affect damage output.
Monsters can now drop their own unique DNA.
Equipping DNA grants the player special abilities.
If the player encounters a bug, the Restart function can be used to try to resolve the issue.
Developer's Note:
This update adds some content that was originally planned for the full version of the game.
I wasn't quite sure how much content should be available in the demo, so I originally left these systems out. However, I felt that these mechanics still needed to be tested, so I've decided to make part of them available in the demo.