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Skyline Playtest›Events›Updates notes for version 0.6.24
Game update

Updates notes for version 0.6.24

Skyline Playtest · published 30 days ago

All eventsPlayers around this dateRead on Steam

Fixed
- Aircraft bought before your first published flight now stay paid for. The
purchase could be handed back at the month close and show up again as
positive income, so time-skipping players ended up with aircraft they never
paid for.
- Every new game now starts with a stocked used-aircraft market.
- Long-running saves load faster and use less memory: the rival-carrier world
and the used-aircraft listings it keeps are now bounded as a save matures.

More from Skyline Playtest

Other announcements

All events
Skyline PlaytestGame update9 Sep 2026Updates notes for version 0.8.25Fixed - Schedules and maintenance plans now stay accurate when you load a save or fast-forward through older flight information. - Booking totals now include only the offers that finish together, keeping aircraft purchases and available inventory in sync.Skyline PlaytestGame update8 Sep 2026Updates notes for version 0.8.24Fixed - Preserved retained FlightOps span transitions and resolved maintenance cover across save recovery. - Rebuilt retained carry across uncertified source boundaries and isolated adopted occurrence roots before span writes.Skyline PlaytestGame update8 Sep 2026Updates notes for version 0.8.23Fixed - Preserved complete skip checkpoints, restored delivery ceremonies after ticks and skips, and kept retained flight operations state authoritative. - Kept pending fleet deliveries visible and prevented aircraft from being assigned before their delivery was complete.