
Hello! This is our second patch after launch. The feedback A Stray Line has been getting has been amazing, and we are already past our funding goal on Kickstarter! There's a few more little tweaks to make before we move onto Chapter 2 fully, but they will roll out in the coming weeks as I recover health-wise.
Thank you again for the donations, feedback, fanart, and the thirst trap of the "Father" character sent directly into my Instagram dms. I appreciate all the attention the game has gotten thus far!
Here's all the changes made in this patch:
⭐Changed the interaction dialogue of an item in the park section that often stumped players for too long.
⭐Made the "halo" symbol a bit easier to draw.
⭐Added a new script for loading textures more efficiently. Please report any further texture glitches or black screens to the discussion forum.
⭐Fixed a bug where Taoyi can still move during quicktime events.
⭐Changed a few dialogue lines to make puzzle objectives more clear.
⭐Fixed a mac issue where the game wouldn't launch on Intel systems.