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Ante MortemEventsIt’s Time to Explain. (Ante Mortem & Beyond)
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It’s Time to Explain. (Ante Mortem & Beyond)

Ante Mortem · published 29 Jul 2026, 12:46 UTC

All eventsPlayers around this dateRead on Steam

Hello everyone! It’s been a while… maybe even a bit too long?

First of all, I owe you some explanations about what the Ante Mortem project was and the issues some of you encountered (especially crashes and the lack of updates). This game was created when I was in high school, with the goal of releasing my first game on Steam. At the time, I was learning game development, and this project helped me gain experience and even meet a few people.

However, after an update (1.1), I started running out of time and, more importantly, completely lost my motivation. For almost two years, I didn’t do much in terms of games or projects—just a few prototypes, but nothing more. Then, after spending a year in a job I didn’t enjoy, I decided to go back to school. I found a work-study position in a simulator and serious games studio as a developer. This experience motivated me to start creating again, and I worked on several projects, more or less successful, all completely free (you can find them on my Itch page).

From that point on, I decided to start a project that is very important to me, as well as to my best and oldest friend: creating our own “Cube World,” a game that inspired us a lot when we were younger. To build a solid foundation, I chose to develop my own voxel engine using MonoGame/XNA in C# (yes, it’s ambitious and a bit crazy—I’m aware of that). I’ve been working on it for about a year now, and the project is progressing at its own pace. It will still take another 3 to 4 years of development, but it’s really starting to take shape.

Ah! I almost forgot to tell you the name: the project is called Venturia. Visually, it will be closer to Cube World, but in terms of gameplay, it will be different—blending elements from Kenshi, Minecraft, and Cube World, with a more chill approach.

Here are a few videos from about a month ago:

I’ll be posting new videos soon with major progress updates. Development is still ongoing, but my available time is limited (between 20 and 40 hours per week) due to my job and personal life.

This announcement is also to let you know that the game will soon have its own Steam page, with dedicated updates (within 1 to 3 months depending on progress).

Finally, I want to let you know that Ante Mortem will officially become free. There will probably be even more negative reviews, but above all, I will feel much less guilty and indebted to everyone who purchased this project, which meant a lot to me, especially because its story and details are very personal.

(I don't have a specific date for when Ante Mortem will become free-to-play yet, I'm waiting for a response from Steam. Also, if people who bought Ante Mortem would like to get Venturia for free as compensation when it comes out, then it's a big yes (though I don't know if there's a secure way to do that through Steam))

Have a great day, and once again, I’m sorry to those who were disappointed. I’ll make sure not to disappoint you with what’s coming next.

Colonel

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Major update8 Jun 2022Update 1.1 of Ante Mortem : Content & CompasMajor Additions : Zones : · Abandonned Pool · Church · Satanic Zone · Cemetery · ??? Features : · Compass · Cursor · Optional quest (Church) · More horror elements... Minor Additions : · Text of the menus which remained in English for the french users. · Changed texture type for all invisible collision areas. · Changed location of some sounds · Pause when Window or Alt button is pressed (to imi…Ante MortemGame update1 Jun 2022Game launch issue is fixed !For some people, the game didn't start well but now the problem is solved ! The bug was due to the fact that it was necessary to have the Microsoft Visual C++ 2010 redistribution except that many people did not have it natively on their computer. However, this is no longer a problem because Steam automatically installs redistribution on the first launch of the game !