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Pight DemoEventsPight Update: The Demo Is Back + Bug Fixes & Polish
In-game event

Pight Update: The Demo Is Back + Bug Fixes & Polish

Pight Demo · published 12 Sep 2026, 16:58 UTC · build 25273221

All eventsPlayers around this dateRead on Steam

Thanks for playing Pight! The free demo is available again, and this update fixes a long list of bugs, makes chain reactions more reliable and predictable, and redesigns a few levels.

The Demo Is Back

  • The free Pight demo is available again with 15 levels. Know someone who hasn't tried Pight yet? Send them the demo!
  • The demo includes all the fixes and improvements in this update.


https://store.steampowered.com/app/2779090//Pight_Demo/

Level Changes

  • Levels 70, 76, 80 and 88 have been redesigned.

Gameplay

  • A level now completes only after every chain reaction has finished. The light block briefly touching the electric point during an endless electric loop no longer counts as a win.
  • Pistons can no longer be clicked while a chain reaction is still running or while the level is still opening.
  • Once the light block is lit, the board locks and clicking a piston shakes the light block instead. In Level Editor, use Undo, Replay or Pause to keep playing.
  • Slime blocks and sticky piston faces touching the side of an extended electric piston's head now move together with the piston.
  • Electric pistons now always activate in the same order: top to bottom, left to right.
  • Electric pistons check that they are still powered right before moving, fixing wrong activations in complex circuits.
  • Electric pistons now teleport through portals only while retracted. An electric piston that retracts on top of a portal teleports right after retracting. Previously an extended piston could teleport with its head ending up on top of another block.

Undo & Replay

  • Clicking a piston that can't move anything no longer uses up an Undo step.
  • Undo and Replay now stop any chain reaction in progress.
  • Fixed the board freezing mid-chain when pressing Undo right after Replay.
  • Replay now returns levels that start with a chain reaction to their correct starting state.
  • Fixed blocks and pistons that were still animating ending up squashed or out of place after Undo or Replay.
  • The Undo and Replay buttons no longer spin when they have nothing to do.

Bug Fixes

  • Fixed quick piston clicks sometimes leaving invisible "phantom" blocks on the board.
  • Fixed an extended electric piston leaving an invisible block behind when destroyed by dynamite.
  • Fixed blocks getting inside an electric piston, either while it was extending or when pushed into its head from the side.
  • Fixed a blocked electric piston acting as if its head were extended.
  • Fixed a blocked electric piston repeating its "can't push" feedback several times in a single move.
  • Fixed blocks pushed onto a portal by a sticky piston sometimes not teleporting.
  • Fixed a teleport in progress carrying over into the next level when switching levels.
  • Fixed blocks hit by several dynamite explosions at once sometimes exploding twice or not finishing their explosion.
  • Fixed opening a level from the menu during the level complete animation skipping a level or loading it twice.
  • Fixed fast mouse movement sometimes clicking the wrong tile, including when placing or erasing in Level Editor.
  • The board edge now always flashes when a push is blocked by the edge.
  • Fixed an achievement unlocking when clicking a sticky piston with nothing in front of it.
  • General stability improvements.

Audio & Visuals

  • Dynamite blocks exploding at different moments now each play their explosion sound; previously the later ones stayed silent.
  • Fixed Undo or Replay sometimes cutting off unrelated sound effects.
  • Fixed the background blur behind menus looking blocky or misaligned on some systems.
  • Turned off HDR output to fix incorrect colors on some HDR monitors.
  • The frame rate is now capped to your monitor's refresh rate instead of using VSync.
  • Updated the Mindlabor logo.


Thanks to your support, we will continue making new puzzles!