Thanks for playing Pight! The free demo is available again, and this update fixes a long list of bugs, makes chain reactions more reliable and predictable, and redesigns a few levels.
The Demo Is Back
- The free Pight demo is available again with 15 levels. Know someone who hasn't tried Pight yet? Send them the demo!
- The demo includes all the fixes and improvements in this update.
https://store.steampowered.com/app/2779090//Pight_Demo/
Level Changes
- Levels 70, 76, 80 and 88 have been redesigned.
Gameplay
- A level now completes only after every chain reaction has finished. The light block briefly touching the electric point during an endless electric loop no longer counts as a win.
- Pistons can no longer be clicked while a chain reaction is still running or while the level is still opening.
- Once the light block is lit, the board locks and clicking a piston shakes the light block instead. In Level Editor, use Undo, Replay or Pause to keep playing.
- Slime blocks and sticky piston faces touching the side of an extended electric piston's head now move together with the piston.
- Electric pistons now always activate in the same order: top to bottom, left to right.
- Electric pistons check that they are still powered right before moving, fixing wrong activations in complex circuits.
- Electric pistons now teleport through portals only while retracted. An electric piston that retracts on top of a portal teleports right after retracting. Previously an extended piston could teleport with its head ending up on top of another block.
Undo & Replay
- Clicking a piston that can't move anything no longer uses up an Undo step.
- Undo and Replay now stop any chain reaction in progress.
- Fixed the board freezing mid-chain when pressing Undo right after Replay.
- Replay now returns levels that start with a chain reaction to their correct starting state.
- Fixed blocks and pistons that were still animating ending up squashed or out of place after Undo or Replay.
- The Undo and Replay buttons no longer spin when they have nothing to do.
Bug Fixes
- Fixed quick piston clicks sometimes leaving invisible "phantom" blocks on the board.
- Fixed an extended electric piston leaving an invisible block behind when destroyed by dynamite.
- Fixed blocks getting inside an electric piston, either while it was extending or when pushed into its head from the side.
- Fixed a blocked electric piston acting as if its head were extended.
- Fixed a blocked electric piston repeating its "can't push" feedback several times in a single move.
- Fixed blocks pushed onto a portal by a sticky piston sometimes not teleporting.
- Fixed a teleport in progress carrying over into the next level when switching levels.
- Fixed blocks hit by several dynamite explosions at once sometimes exploding twice or not finishing their explosion.
- Fixed opening a level from the menu during the level complete animation skipping a level or loading it twice.
- Fixed fast mouse movement sometimes clicking the wrong tile, including when placing or erasing in Level Editor.
- The board edge now always flashes when a push is blocked by the edge.
- Fixed an achievement unlocking when clicking a sticky piston with nothing in front of it.
- General stability improvements.
Audio & Visuals
- Dynamite blocks exploding at different moments now each play their explosion sound; previously the later ones stayed silent.
- Fixed Undo or Replay sometimes cutting off unrelated sound effects.
- Fixed the background blur behind menus looking blocky or misaligned on some systems.
- Turned off HDR output to fix incorrect colors on some HDR monitors.
- The frame rate is now capped to your monitor's refresh rate instead of using VSync.
- Updated the Mindlabor logo.
Thanks to your support, we will continue making new puzzles!