Two things we listed as known issues on Thursday, fixed:
- BLINK shows its charges for guests. The count of jumps left lives on the host; it now reaches the machine that pressed the button, so the HUD reads BLINK ×2 / ×1 like it does for the host.
- INFECTION round clock for guests. The "ONE OF YOU IS INFECTED · 45 s" countdown read 0 s on every guest for the whole round. The remaining time now rides along with the patient-zero event.
- GUNSHIP orbit in sync. Each machine started the helicopter's orbit when the message arrived, so a guest's aircraft trailed the host's by half a ping — you could be shot by a gunship that hadn't cleared cover on your screen. The guest's orbit now starts that far in the past; both machines fly the same bearing.
Also: the store page now carries one trailer covering all three game types, and six SHOOTER screenshots.
Known issues remaining: none we know of in SHOOTER online. Tell us what breaks — Discord link on the page.