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PUCKVPUCK Playtest›Events›Playtest 0.1.6 — the two online loose ends from the SHOOTER update
Game update

Playtest 0.1.6 — the two online loose ends from the SHOOTER update

PUCKVPUCK Playtest · published 11 days ago · build 25001740

All eventsPlayers around this dateRead on Steam

Two things we listed as known issues on Thursday, fixed:

  • BLINK shows its charges for guests. The count of jumps left lives on the host; it now reaches the machine that pressed the button, so the HUD reads BLINK ×2 / ×1 like it does for the host.
  • INFECTION round clock for guests. The "ONE OF YOU IS INFECTED · 45 s" countdown read 0 s on every guest for the whole round. The remaining time now rides along with the patient-zero event.
  • GUNSHIP orbit in sync. Each machine started the helicopter's orbit when the message arrived, so a guest's aircraft trailed the host's by half a ping — you could be shot by a gunship that hadn't cleared cover on your screen. The guest's orbit now starts that far in the past; both machines fly the same bearing.

Also: the store page now carries one trailer covering all three game types, and six SHOOTER screenshots.

Known issues remaining: none we know of in SHOOTER online. Tell us what breaks — Discord link on the page.

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