Major Changes:
- Dropping Items - hold CTRL while right clicking to drop it
- Added Stash that allows the player to store items
- The Bot Configuration is now saved between game restarts
- New spells: Charge (Warrior), Immolate (Mage), Knockback Shot (Hunter)
- WoW-like notification system (Inventory is full, Too far away)
- Town portal now has a cast time and works similar to Diablo
- Hunter now has a separate loot table (until now he shared it with warrior), 9 new items - Hide/Studded/Scaled
- Major class rebalance
- Localization
Minor Changes:
- Upgraded Items now give more resources when salvaging
- Added Popovers explaining what increasing a passive point is actually giving
- Enemy names are now displayed above their HP Bar
- Players can now upgrade items without unequipping them
- Salvage is now the default window at the blacksmith
- Passives & skills button are now always active, instead they glow when there are points available
- Added more juice to the buttons, now they have hover and click effect
- Fixed an issue with menu scaling on ultra wide monitors
- Character creation window now has a back button
- Number of free inventory slots now display on inventory icon in the action bar
- Bags dropped from enemies now have a short animation dropping on the ground
- Added an EXP/H counter near the EXP bar, now you can actually see how fast you progress
- Volumes now default to 50%
- Auto Target now has lower max range, it targetting stuff offscreen was annoying, changing range now displays it briefly
- Accessibility font as an option
- Hovering over passive upgrade now highlights it in Stats panel
- Quest progress is now tracked like in WoW (yellow notification appears, similar to "Too far away")
- Gold amount is now displayed in the browser
- Chat bubbles for the guards
- Auto Pot now shows trigger %
- Clicking equipment at the blacksmith now goes to the upgrade window automatically
- Shop "guide" same as in inventory
- Shop unaffordable items are now grayed out
- Clicking on objective like Shop/Blacksmith when too far away now moves the character in range