
Version 0.2.0 of the demo is now live!
The biggest change in this update is the structure of the run.
The original playtest used a single continuous roguelite run. The first public demo changed this into 7 separate days, allowing you to choose and start from any day.
With 0.2.0, we're going back to the original structure: one continuous run across all 7 days.
Removed day selection
The demo is now one continuous 7-day run
Rebalanced cards to fit the new progression
Rebalanced units
Adjusted enemy spawn rates
Various balancing changes related to the new run structure
These balancing changes also affect AFK difficulty. Since progression, units, cards, and spawn rates have been adjusted around the continuous 7-day run, AFK strategies may feel noticeably different compared to the previous version.
Thanks for playing the demo and sharing your feedback!