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Carnival Hunt›Events›Early Access Path Note №5
In-game event

Early Access Path Note №5

Carnival Hunt · published 30 days ago

All eventsPlayers around this dateRead on Steam

NEW FEATURES

- Awakening screen improved: Now you can see what rooms were chosen, all match players (also if they are connected or connecting) and tips that you can scroll on your own

- Gray highlights are added. Generally object is highlighted with gray when you can interact with it (with couple exceptions). This should help players to locate points of interest easier

- More tips added to read while awakening and waiting for map to load

- After being placed, shortcut ropes are now marked with an icon and are always visible to bunnies from a certain distance

- Final gates now remain highlighted after opening for the hunter and all bunnies

- Fixed Hunter stun abuse by bunnies. Repeated stuns within a short period now trigger Rage, making the Hunter immune to stuns for 15 seconds. This prevents excessive stun chaining

- Bunny can get up after falling without charge without shock box now

- Hunter receives -5% charge consumption for each player in party (minus one)

- Hunter receives +5% XP multiplier for each player in party (minus one)

- Hunter receives +1 trap if there are 3 or 4 players in party OR +2 traps if there are 5 players in party

- Hunter still receives +1 key for each player in party (minus one)

- Bunnies can now see each other's madness level

- Bunny makes notification noise for everyone when reaching the madness limit

LOCALIZATION

- Korean language added

- Japanese language added

FIXES

- Massive FPS drop and crash (max objects limit reached) should be fixed

- Corrupted/Missing replays should be fixed now

- Settings are no longer applied each time gameplay menu is opened

- Connection timeout increased from 15s to 60s (may help with getting kicked to the lobby from match)

- Fixed an issue where the active imposter would not return to the magician after being picked up by the hat

- Visual improvement of final player statistics

- Jack charge particles causing FPS drop fixed

- "Strength" modifier does not affect "Dash" and "High Jump" gears. System will be reworked soon

- If you wait till server closes you won't receive MMR fixed

- Added the Sister's mannequin count to the HUD abilities

- Fixed mannequins being unable to use stairs in the Ring and several other areas

- Tutorial fixes

More from Carnival Hunt

Other announcements

All events
Game update2 Sep 2026Early Access Patch Note №7The server will be updated within 120 minutes ! Hotfix: - Hunter keeps chasing Bunny after catching him fixed - The Sisters' VO have been implemented. - The Russian localization has been slightly revised. - Players loosing a lot of MMR while having not much MMR fixed - Hunters don't have camera lock while hand swinging and catching now - The maximum number of daily reports has been reduced to 3…Major update31 Aug 2026Carnival Hunt - Major Update Announcement🎪 Major Update Announcement Hey everyone! It’s been a little over a month since Carnival Hunt launched into Early Access, and our last update already feels like it was forever ago. We haven’t been sitting idle, though. Over this time, we’ve been working hard on a much larger update across many parts of the game. There is still a lot of work ahead of us, but we’re finally ready to share the res…Game update2 Aug 2026Early Access Patch Note №4Hotfix: - Small Gate Collision fix - Sisters chase music implemented - Get in cannon -> get caught by mannequin -> crash fixed - Room generation fixed - After a trap mannequin is deactivated, it must be repaired before it can be activated again - Sisters better animations implementation - Circus 4F minor fix - Settings adjustments - Collision issues fixed - Tutorial collision issues fixed - Rop…