Hello, Pebble Knights! This update brings a major rework to Transcendent Traits, along with a variety of new Traits focused on summons.
We've also added a new challenge and Demon Debuff, improved door interactions, and made various other improvements. Check out the full patch notes below!
Pocket Fist: Fixed an issue where Pocket Fist would attack outside the player's view, making its attacks hard to see.
I Choose You!: Weaponmons are now smarter, and we've fixed an issue where they would sometimes wander too far away from the player and out of sight.
All of the Above: Now deals 2x all elemental damage to better match its Transcendent grade.
One For All: Transcendent and Dark Traits can no longer be merged into One For All. Traits merged into One For All can no longer be ascended.
Transcendent
Pexman: Fires a powerful laser from your eyes. Use the mouse wheel to adjust the laser.
Light of Salvation: When you die, a light of salvation slowly appears on the battlefield. Your grave revives instantly upon touching the light.
Blood Corruption: Taking damage triggers an attack that pierces nearby enemies and drains their health. Increases Max HP.
Hive Mind: Summons twice as many minions. Minion Move Speed and Attack Power are doubled.
Tier 2 (Blue)
Death Hole: When a minion dies, it creates a small black hole.
Blood Rite: Taking damage summons a wraith. Increases Max HP.
Potion Buddy: Summons a potion buddy that runs to teammates and heals them.
Dark
Dazzleman: Drops flashbangs from your body.
Bodycheck: Knocks back teammates you bump into.
Added a new challenge, "5-Star Pizza."
Traits eaten by a teammate are shared with everyone.
A random Trait is lost upon death.
Traits expelled from your body become Dark Traits.
Added a new Demon Debuff, "Personal Space": For 3 days, everyone is knocked back when bumping into a teammate.
When bound by Shy-Hululu's curse, all player HP bars except the lead player's are now hidden.
Groggy items are now more noticeable during Morning Mode.
Adjusted Implantus's teeth to drop closer to the center.
To prevent accidentally entering a door while picking up items, doors now open automatically when the King stands near them.
Reduced the volume of unusually loud sound effects, including explosions and lightning.
Fixed an issue where the Trait sparkle sound continued playing while the game was paused.
Fixed an issue where enemy HP bars would occasionally appear white or green instead of purple.
Weapons from Purple Grade 3 Badges now start at "Exalted" grade instead of "Rare" grade.
Added a feature that enlarges the cursor when you shake the mouse.
Changed the "Ascended" text to "Eligible".
Escaping previously required pressing Left/Right (A/D). You can now press any key to escape.
Thanks to all your valuable feedback, Pebble Knights continues to grow and improve. We truly appreciate your support!
We'll keep working hard to make Pebble Knights even more fun.
Thank you for all your support! The Pebble Knights Team Join our Discord for more updates!
https://discord.gg/pebble-knights