Hello Logicians, We're releasing a small game update today to fix a few issues and improve performance in large worlds. We're working on a bunch of other stuff and we'll have more updates for you soon. Thanks for playing :)
Improved performance and memory usage in large worlds.
Subassemblies of flippable components created on top of mounts will no longer be upside down.
Component blocks with non-uniform scaling now calculate slope normals correctly.
Prevented NaN, Infinity and -Infinity as inputs to the playerscale and tp commands.