
The store page for Kaperfahrt is live, and the playtest has started.
Kleinod is a one person studio from Germany, and the idea behind it is simple. Some games from childhood never got the successor they deserved. Kaperfahrt is the first attempt at one, the answer to a pirate sandbox from 2004 that defined a genre and was then left alone for twenty years.
It has been in the works for about two years. Most of that time went into the systems, the captains, the economy and the way they pull at each other.
You can request access on the store page. Players are let in in small waves rather than all at once, and the waves grow as the build earns it. Your first hours in this game should be good ones. Everything that comes back from the playtest goes straight into development, and there is still time for it to change the game.

Close in, hold your line, and let the broadside speak. When a ship strikes, you decide what happens to it. Sink it, let it go, or take it. What you take becomes yours, and from there you are not sailing alone anymore. You set the formation yourself, line ahead, line abreast, wedge or vanguard, and your escorts hold it.

The sea is not scenery. Over two hundred captains sail it with their own goals, their own routes and their own quarrels. They trade, they scheme and they fight each other whether you are anywhere near or not. Five houses pull at the map from above, and the economy answers to all of it. Blockade a port and watch its stores run dry. Come back with a full hold and name your price.

Kharon the Ship Eater. Morgatha of the Last Mutiny. Naima the Chart Eater. Twenty three of them, each with a reputation, an agenda and a way of fighting that is theirs alone. Clearing the Blacklist means learning every single one of them.
Kaperfahrt releases on December 1, 2026.