
Hello dear Factomancers!
We are delighted to share this new version of Factomancer with you, bringing a wealth of exciting new features! The main focus of this update is progression and the leaderboard.
One of our main goals with Factomancer is to bring together different kinds of players: those who focus on speed and those who enjoy planning and optimization. With the addition of the pause feature, we gave builder-oriented players the tools to create factories at a more relaxed pace. With this update, we want to bring these two worlds together so they can compete endlessly and continue enriching the Order.
Run Score: Runs are now evaluated through a score calculated using multiple performance factors. These different criteria allow every type of player to achieve high scores.
Progression: Your run score now contributes to your Factomancer Level. This level drives your meta-progression and unlocks new content.
Leaderboard: To finally determine who the greatest Factomancer is, your best run score is uploaded to a global leaderboard. Compare yourself with your friends or challenge the best Factomancers in the world.
Thank you for your continued support, your feedback, and your encouragement!
If you'd like to get involved in the development of Factomancer, join our Discord!
The Voltige Games Team
🏆 Progression, Score & Leaderboard
New Run Score: Runs are now evaluated using multiple performance metrics.
End-of-Run Screen: Complete redesign of the end screen with the new score system and visual improvements.
Meta-progression System: Content is now unlocked by reaching Factomancer Levels (earned at the end of runs through your score) instead of the number of days played.
Leaderboard System: At the end of each run, your score is automatically submitted to a global leaderboard.
Archives Screen: Added an archive interface allowing you to review the history of your last 30 runs.
Compendium Interface: New interface linked to your Factomancer Level.
Progression Management: Added buttons to manually reset or unlock all progression.
🛠️ Gameplay & Quality of Life
Pause Menu: Added a pause menu to avoid opening the settings directly during gameplay.
Tutorial Save: Tutorial games can now be saved.
🎨 Visuals, UI & Atmosphere
3D Machine Models: Reworked several machine models to improve readability on the map.
Biome Merchants: Merchants now have different colors depending on the biome where they appear.
Startup Screen: Replaced the old logo with the official Key Art during the startup sequence.
UI Polish: Overall interface improvements and various UI fixes.
⚖️ Balance & Bug Fixes
Grid Object Limit: Added placement limits for certain grid objects (especially relics) to prevent exploits.
Camera Bug: Fixed an issue where camera dragging remained stuck after releasing the mouse over the UI.
Daily Objectives: Rebalanced daily objectives to provide a more challenging experience.