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Global FootballEventsv3.5
Game update

v3.5

Global Football · published 30 Jul 2026, 22:27 UTC · build 24481539

All eventsPlayers around this dateRead on Steam

🎮 Online Gameplay

- Online match synchronization has been extensively reworked so that players, the ball, goalkeepers and set pieces all stay updated in the same sequence.

- Reduced cases where the ball looked delayed, snapped back to a previous position, or left from a different spot than the one shown on your screen.

- Improved consistency on fast plays, so every player sees the same sequence of actions on the pitch.

- Sharp movements, direction changes and slide tackle transitions are now more stable, both for the local player and for everyone else.

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⚽ Ball and Possession

- The ball's current position on the server is now respected during shots, passes, challenges and possession changes.

- Fixed an issue where, after several quick inputs, the ball could come out from behind the player or from a visually outdated position.

- The range to control or hit a loose ball has been reduced by 30%, making challenges and first-time finishes more precise.

- The ball and its visual indicator stay more stable while dribbling, without inconsistent visual corrections.

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🎯 Shooting and Passing

- Shots and passes are now processed more consistently, including in fast sequences using the left and right mouse buttons.

- The power charged on the shot bar is correctly preserved until the action is executed.

- Fixed duplicated shots and power variations caused by client-server communication time.

- Shots with or without possession now use the ball's real position at the moment of the action.

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🏃 Slide Tackles and Challenges

- A slide tackle now correctly counts as a touch on the ball and can set the last player and team involved in the play.

- Fixed an issue where an opponent's residual collision could erase the touch made by the slide tackle.

- Legitimate contacts after the slide tackle are still recognized normally.

- Improved synchronization of the start, path, contact and end of the slide tackle across all players.

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🚩 Set Pieces and Restarts

- Throw-ins, corner kicks, goal kicks, offsides, restarts after a goal and balls going out of play now follow a single, synchronized order on the server.

- Fixed situations where the wrong player or goalkeeper could take a set piece.

- The ball and the players now receive the final state of the set piece at the same time, reducing teleports and out-of-order transitions.

- Improved match stability when starting, completing or cancelling a set piece.

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🧤 Goalkeeper

- Fixed the goal kick so it is taken by the goalkeeper on the correct side.

- The team responsible for the set piece now stays correct throughout the entire goal kick setup and execution.

- Improved synchronization of the goalkeeper's positioning, animation and release during set pieces and play transitions.

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⚙️ Stability

- Removed conflicts between legacy systems and the new online gameplay flow.

- Improved overall ball stability at high speed, in close challenges and during quick possession changes.

- Optimized internal online match diagnostics to reduce unnecessary processing and logging.

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Other announcements

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