It's been a minute. We disappeared into the dev of this update for a while, and we're coming out the other side with Volume 2. Here's everything that went into it.
Volume 2 picks up with a lot more story. More scenes, more fuzzy choices, more places for things to go sideways. Volume 1 laid the groundwork for this story of confusing connection, and Volume 2 dials up the mess.
In this part of the story, the reader and Florence will dive headfirst into the confusing situationship at work. No labels, mixed signals, a little bit of "wait, was that a moment, or did I imagine it?" Some giant looming questions from Volume 1 will resolve, but new ones will take their place.
More choices — More chances to say the wrong thing at the wrong time and step right in it.
More characters to collect
More journal entries to collect
More scenes and scenarios
We gave the game a full UI/UX overhaul. Cleaning up navigation, making menus feel less clunky, and, most exciting (for us at least), adapting the game for a future portrait version.
New music — fresh tracks to match the new tone and locations
Better controller support — because not everyone wants to play with a mouse, and you shouldn't have to
That's Volume 2 in a nutshell. It's the biggest jump the project has made so far, and we're excited to get it in front of you. More updates soon, and thanks for reading!