
The Season 10: Uplink Open Beta for CROSS PRODUCT MULTIPLAYER is now available!
Uplink is one of our biggest updates yet bringing an array of new gamemodes, maps, weapons, achievements*, stats, UI improvements, audio upgrades, QoL fixes, and a major refresh to the overall multiplayer experience.
As one of our level designers keeps saying, "going back to Season 9 after playing Season 10 feels like regressing back to being a caveman."
To play this Open Beta, right click HALF-LIFE: CROSS PRODUCT in your Steam Library, then go to Properties->Game Betas & Versions, and select the "mp_beta" listing. If it isn't there, restart Steam. Soon after your Steam client should download a rather large update.
This Open Beta is your chance to jump in 2+ weeks early, help us test the update, and give feedback before the full Season 10 release. To prepare, we'll be hosting Open Beta Game Nights as well as opening a specialized forum section in the Steam Discussions.
*Achievements will not be available during the open beta.
NOTICE: not all BETA builds will run natively on Linux, and may require Linux/SteamOS users to force-enable Proton.
Firefight; team up against military and Xenian forces.
Fiesta; spawn with two random weapons and doubled damage.
King of the Hill; fight with your team for control of the hill-zone.
Raven SWAT; no armour, DEagle only, inspired by the Season 9 version of SWAT.
Team HLDM & OP4DM
Last Man Standing; survive until everyone else is gone.
Arena; rotating 1v1 fights where the winner stays in.
Tau Guys; high-adrenaline Tau Cannon madness where your aim must take priority as the secondary fire is nerfed.
Noobtubes; everyone gets the new HX-40 THUMPER grenade launcher.
Team Rocket Product; Rockets with teamplay.
Many of these also come with team-based variants and extra sub-modes, giving servers and custom games a lot more variety than before.
A burst-fire precision rifle based on the M16A2. It holds 36 rounds, has a 180-round reserve, fires in 3 bursts, and includes a zoom for medium-to-long range combat.
A new support weapon that lets you heal teammates, and is given by default in team-modes & Firefight.
A powerful standalone M203 launcher. Accurate, lethal, and perfect for chaos.
Ambush
Cloaca
Openfire
Mall
Corssfire
Walk
Many existing maps have received visual, gameplay, audio, and item-placement improvements.
Highlights:
City has been completely redesigned from scratch with a new subway station and apartment complex.
Crossfire now has new ambience, improved lighting, more detail, and more.
Doublefort has been fully reskinned for better clarity and improved Domination support.
Bounce, Datacore, Blimpboom, Shipment, Compound, Hex, and others have received lighting, ambience, weapon, detail, spawn, and exploit fixes.
Capture the Flag and Domination support has been expanded across more maps.
Some older maps have also been removed from the rotation to improve the overall map pool.
We have also introduced a load of gameplay refinements, including...
Added auto-balancing for team-based games.
Players now start with the MP5 in FFA and Team Deathmatch.
Arcade and Instagib now use the Knife and DEagle instead of the Crowbar and Magnum.
Infinite Ammo now has two modes:
Bottomless Clip
Infinite Reserve Ammo
Instagib suicides no longer reduce your score.
Batteries no longer spawn outside of Season 5 gamemodes.
Players now start with fewer M203 grenades.
The Skeleton playermodel has been removed for visual clarity, accessibility, and hitbox balancing.
Voice chat has been fixed, and is now functional again.
Spectator first-person view issues have been fixed.
HLDM now uses a dedicated Aura gametype, faithfully restoring more of the original Half-Life feel.
This includes:
Classic view bobbing.
Original weapon behaviours for Tau & MP5.
Classic HEV armour damage absorption.
No bunny-hop speedcap.
Season 10 adds much deeper Steam Integration:
A large set of Steam Achievements and statistics.
A new Service Record interface for tracking your stats.
The "Take Screenshots at Match End" option now saves a proper Steam Screenshot instead of a BMP.
Redesigned HUD and interface styling to match internal CROSS PRODUCT campaign developments.
New Gamemode Indicator on the HUD.
New in-game Achievement menu.
New scoreboard font scheme.
More compact main menu layout.
New Advanced Options, including:
Disable map reverb effects.
Chat colour.
Improved Custom Game Composer behaviour.
Steam Deck D-pad navigation fixes.
Improved visibility across several UI elements.
New music systems with an all-new soundtrack.
Punchier hitsounds.
Updated low shield warning sound.
Removed geiger-counter sounds.
Updated default map descriptions.
Smoother crosshairs.
Fixed Discord Rich Presence map images.
Added spectator mode overviews for every map.
Fixed MP5 behaviour when only M203 grenades are available.
Fixed Sniper Rifle scope visibility.
Added new sprays.
Improved several models and playermodels.
Updated TFC playermodels to use their older versions.
The game now greets you.
Software video mode is no longer supported in CROSS PRODUCT MULTIPLAYER as of v2.10-PPT01.
Because this is an Open Beta, some issues may still be present. Please report bugs in our Discord or Steam Discussions so we can improve the update before the full release on July 24, 2026.
Thank you for playing, testing, and supporting CROSS PRODUCT MULTIPLAYER;
and welcome to Season 10: Uplink.
Sabian Roberts
2026-07-07