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GovernorEventsRegions on the map, Economy and Population map modes, the advisor can drive
Game update

Regions on the map, Economy and Population map modes, the advisor can drive

Governor · published 13 Sep 2026, 15:41 UTC

All eventsPlayers around this dateRead on Steam

Map

  • Large countries are split into macro-regions along statistical divisions: nine US census divisions, eight Russian federal districts, fifteen Chinese regions, Europe's NUTS-1 and so on - 61 countries, 273 regions. A region is drawn by its borders, labelled at strong zoom and opens the country dossier on click.
  • Two new map modes, Economy and Population: output density and population density for the game year (Our World in Data), regions inside a country by their share. The mode bar moved to the bottom right, now icons, with a legend.
  • Relief twice as detailed, a coast rim and a border ribbon: land reads as raised above the water and borders no longer sink between two bright fills. Inland seas and large lakes (IJsselmeer, Vättern, Balkhash) are water now.
  • The country dossier has a Regions block: share of output, output, shift versus the table, density and the gap between the richest and the poorest region. The dossier is wider, four columns of figures.

Model

  • Romer and Piketty mechanics are in the base model: a hybrid Phillips curve, Brainard caution, investment inertia, saturating forward guidance, Cagan seigniorage with a ceiling, top 10 % and 1 % shares with an r − g attractor, tax structure, wealth tax and capital levy, an investment tax credit, a fiscal reaction rule.
  • Third wave: a demographic transition by era, the social state as the era baseline, entitlements and a pension system, public capital, real wage rigidity, a rollover auction for public debt. The century campaign is recalibrated: the US debt curve by decade is closer to the record than ever.
  • Games started on earlier versions keep playing by their own rules - nothing switches mid-game.

Advisor and interface

  • "Advisor drives" checkbox: the autopilot sets the MR-rule rate, light growth levers and a smooth consolidation under a debt overhang. You can take the levers between turns - handy for first games.
  • The Response button is now Forecast: the central-bank fan chart first, the impulse response second. Long fiscal levers moved to a new Treasury tab, so Budget no longer scrolls.
  • Your own setup templates: save a set of options under a name and apply it in later games.
  • Cleanup: chips without outlines, a zero without a dot in the indicators, a smooth entry into a game, the regime-change bar no longer squeezes the map, newspapers no longer dim the desk on routine spread shocks, Chinese dock tabs without scrolling.
More from Governor

Other announcements

All events
GovernorGame update8 Sep 2026Cities redrawn, a cold war in the chapters, a world on the calendarCities on the map Built-up areas are redrawn from scratch in true isometry and along national schools of urbanism. · The unit is a parcel, not a cell: microdistricts of slabs and courtyards in the Eastern bloc, perimeter blocks with a courtyard well in Europe, a podium with a corner tower in East Asia, a medina in the Middle East, a Spanish grid with a plaza and a church in Latin America, malls…GovernorGame update6 Sep 2026Multiplayer fixed, legacy of terms, institution tree, shocks you can see comingMultiplayer The main fix of this update. In the previous build a network match started with the interface hidden : full-screen map, your own country labelled — and no top bar, no dock, no rate lever, so there was physically no way to submit a turn. The turn button existed, with zero width. · The cause: the mechanism that restores the in-game layout was written, wired up, and never called. The s…GovernorGame update1 Sep 2026New game menuNew game menu