An update has been released.
New
- Added an in-game tutorial for new players, with contextual hints for your first minutes.
- Added selectable screen resolution and window modes (fixed 16:9).
Balance
- Monster kill XP now scales with the level difference between you and the monster.
- Reworked early-game weapon drops — better low-level weapon rolls and adjusted drop rarity.
- Weapons now drop a bit more often relative to cash (weapon/cash split 40/60, was 30/70).
- Crow monster health reduced by 40%.
Bug fixes
- Fixed a bug where the Zombie King boss could chase players out of its arena.
- Fixed a bug where bosses could freeze after their invisibility phase.
- Fixed a bug where the Samurai boss's corpse remained visible after death.
- Fixed a bug where crows kept moving and attacking after dying.
- Fixed a bug where bosses could fail to appear after changing maps.
- Fixed a bug where minipets could disappear behind bridges and the map.
- Fixed a bug where dropped loot could land behind walls, out of reach.
- Fixed a bug where bullets were blocked at the edges of ponds in the countryside.
- Fixed a bug where other players could appear with the wrong gender.
- Fixed a bug where dragging the game window could teleport your character.
- Fixed a bug where movement could get stuck after a raid invite popup appeared at the merchant.
- Fixed a bug where the XP bar showed a stale value after death.
- Fixed a bug where the quest tab could show a quest from the wrong difficulty.
- Fixed a bug where shooting could get stuck after leaving the Tower.
- Fixed a bug where health could regenerate on the death screen.
- Fixed swapped waypoint travel messages in chat.
- Fixed a bug where monsters could still take hits just after dying.
- Fixed a server crash affecting raids.
- Reduced network hiccups during play.
- Fixed a bug where the main menu could stutter while refreshing server latency.
Thank you for your continued support!