Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Fangjie:Shattered Altars DemoEvents🔧 Demo Major Update v0.0.828-beta
Major update

🔧 Demo Major Update v0.0.828-beta

Fangjie:Shattered Altars Demo · published 8 Sep 2026, 18:20 UTC

All eventsPlayers around this dateRead on Steam


• Fixed an occasional glitch on world entry where terrain would appear before your character/gear finished restoring
• Title screen terrain is now baked at build time -- faster boot and faster return-to-menu, plus the worst world-entry stutter is fixed
• Fixed the adaptive quality ladder misreading windowed mode / a 30fps cap / Alt-Tab as "the machine can't keep up"
• World map no longer freezes for ~1.8s on open; fixed daytime terrain rendering solid black
• Reduced idle GPU data uploads and an autosave hitch -- steadier frame times overall

• The vehicle switch wheel (G) is now actually circular and follows your mouse to select
• Consumables now auto-detect what's in your inventory via Q, with a shared radial wheel
• Fixed releasing the key after a grapple pull dropping you off the wall
• Fixed a flash of the login screen on desktop app launch
• Fixed the minimap occasionally going permanently blank

• Overhauled hit feedback: enemies now telegraph swings, player hits get directional shake, knockback, and clearer damage numbers
• Pet attacks and pet damage now have matching feedback
• Fixed some humanoid enemies' hands clipping into their torso and weapons through their chest

• A physical "bulletin board" now stands by the village square -- press E to check status, donate supplies, or repair facilities
• Village appearance now reflects prosperity and morale
• Fixed night raids only spawning 2 defenders instead of the intended 4-6
• Trimmed NPC dialogue -- settlement actions moved to the bulletin board

• Greatly expanded wildlife and hostiles: predator/prey chains, scavenger vultures, plus goblins, skeletons, slimes, spiders, and frost wolves
• Added dungeon/cave monsters, goblin camps, road patrols, and a hunting to cooking loop
• Added a bestiary -- killing or observing a creature unlocks its lore entry
• Fixed underwater far-terrain artifacts and shoreline creature spawns; removed a few floating-colored-cube ambient decorations

• Added 18 repeatable regional bosses across every biome
• Bosses (including the Stone Guardian) no longer scale with party level -- fixed difficulty instead

• Redesigned many previously featureless items; weapons modeled on a finer grid -- swords finally have a real blade cross-section
• Armor inventory icons now match how the piece looks when worn
• Rarity now shows up in the model; legendary gear has unique shapes
• Dropped items sized appropriately per type

• Selecting a character or loading a save no longer incorrectly grants bonus skill points