Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Super Night Riders S1›Events›Full Release Patch #1 - Minor improvements and fixes
In-game event

Full Release Patch #1 - Minor improvements and fixes

Super Night Riders S1 · published 3 days ago

All eventsPlayers around this dateRead on Steam

Full Release Version 2026-09-06 Changelog

  • Better visibility on the Desert stages: The center road and side slopes are slightly darker, and the bloom is less intense during the sunrise-day-sunset cycle (0% during day).
    If you'd want even more visibility, go to Options > Visuals and set Bloom Intensity to 0% and Blur Amount (out of focus) to 0%.
  • Bug fix: When playing a long session, sometimes some road texture is not visible, and some far background is pure white. Increased the texture cache to fix it.
  • For races with Boost set to Off (in the race settings), more drift during turns. This mimic the gameplay of the 2016 release - which didn't have boost.
  • Mouse inputs are now set to off by default (only for new saves). Go to Options > Controls > Presets and set Mouse On or Mouse Off depending on your needs.

Thanks everyone for your support ːlyingcatː
Miyu.

More from Super Night Riders S1

Other announcements

All events
Super Night Riders S1Game update6 Sep 2026Full Release Patch #1B - HotfixFull Release Version 2026-09-06-B Changelog · Quick fix for the drifting, both with and without boost.News31 Aug 2026Super Night Riders S1 now fully released on Steam!After 3 months in Early Access, Super Night Riders S1 is now fully released on Steam ːshokkuː Get 15% off for launch, plus an additional 15% off with various bundles. Super Night Riders S1 Super Night Riders S1 Collector Bundle Including the Soundtrack & Art miyu.works Games Bundle miyu.works Soundtrack & Art Bundle Thanks for your patience and support ːlyingcatː MiyuIn-game event30 Aug 2026Early Access Patch #8 - Release CondidateEarly Access Version 2026-08-30 Changelog · Added a new 30-second anime sequence at the start of the Early Morning Stroll event. · Made the timers for the Fall Hills and Night City Bridge events slightly more forgiving. · Made some color changes to the playable motorbike in the events. · Added DLC flyers and links to Extras. · Added more target FPS options, including 240 FPS. · The soundtrack &…