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v0.8.24 — Patch Notes · Rip N Ship Simulator · SteamPeaks
Rip N Ship Simulator
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v0.8.24 — Patch Notes
Game update
v0.8.24 — Patch Notes
Rip N Ship Simulator
· published
5 days ago
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Creator Studio
Added optional Print Run Limits for custom card variants.
Creators can now make true limited cards such as 1/1, /5, /20, and other custom print runs.
Limited cards are permanently tracked within a save once pulled.
Existing custom sets remain unlimited unless a Print Run Limit is added.
Added Enabled / Disabled controls for Creator Studio projects.
Removed duplicate local custom-set management from the Workshop.
Renamed Chase Card to Play Confetti Animation for clearer wording.
Card Pulls & Progression
Best Pull is now based on the card’s actual value instead of rarity alone.
Current-pack and full-stream Best Pull tracking now use card value.
Card reveal XP now scales with card value.
Stream pull XP now also scales with card value, making bigger hits more rewarding.
Gameplay Settings
Added a Play Confetti Animations option to Gameplay Settings.
Confetti and cannon effects can now be disabled while keeping celebration audio.
Disabling the animation also removes the extra reveal delay tied to it.
More from Rip N Ship Simulator
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Rip N Ship Simulator
Game update
7 Sep 2026
Rip N Ship v0.8.32
Create custom sealed products, preview complete openings, and enjoy smoother stream orders. Creator Studio - Create bundles, boxes, and blisters containing sealed packs and guaranteed promo cards. - Configure pack quantities and guaranteed cards separately. - Test products in the room with opening animations, sounds, card inspection, and results. - Adjust product positioning and focused size wh…
Rip N Ship Simulator
Game update
7 Sep 2026
Inventory Laptop View Fix
Fixed inventory entries getting cut off when you owned many different packs or items. · Pack and item controls now stay fully visible in the normal laptop view. · Inventory now scrolls properly instead of compressing entries and hiding the action buttons.
Rip N Ship Simulator
Game update
7 Sep 2026
Fullscreen Laptop Follow-Up Fix
Fixed an additional scaling conflict that could still cause the fullscreen laptop to resize incorrectly on some displays. · Immersive laptop mode now stays locked to the game canvas instead of following the desktop window size. · This should fully resolve the remaining right-side cutoff on higher-resolution displays such as 2560×1440.