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Apogee Beta
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Events
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Playtest Build 7
Game update
Playtest Build 7
Apogee Beta
· published
12 days ago
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Communications
Many more ground stations, unlocked as the tracking station is upgraded
Equatorial orbits are now the best covered, since that's where the pad is
Link moved to its own panel, with a show/hide button, and no longer flickers
The panel now says what percentage of the current orbit is in contact, and counts down to the next loss or acquisition of signal
When contact is lost it says
why
— no antenna, nothing above the horizon, or out of range — and what to do about it
A craft out of contact keeps flying the instructions it already has
A new early contract to put your first relay up
Flight
Rewritten ascent guidance for consistent, repeatable orbits
Rockets can roll — symmetric stacks previously ignored roll input entirely
Dropped boosters no longer fall through the rocket or vanish
Empty strap-on boosters are released automatically
Staging no longer hides parts from an earlier stage that are still firing
Tracking and the fleet
Every tracked satellite draws its orbit in the solar system view
Tracked vessels move over time instead of sitting where they were filed
Fixed a wildly wrong altitude readout in the fleet list
A vessel can be taken control of even while out of contact
A committed craft returns to the tracking station rather than reverting to a launch that's long gone
Career
Fixed an exploit that let the same satellite be paid science over and over
Part masses are fixed by the part in career mode
Engines are named for their fuel and thrust —
Kerolox Basic (180kN)
"Sounding Instruments" is now "Scientific Instruments"
Nobody can be hired into a dead crew member's name
Life support supplies are now something you choose, and the mass moves with them
The heat shield flight-test contract can actually be completed
Parachutes
Bigger main canopy
Size and rated pressure are fixed by the part; deploy altitude remains yours to set
The reinforced mount is an option on the canopy rather than a part, and now actually does something
Chutes go on the command pod until Recovery Systems II
Building and interface
Adding a part above the selection inserts it there instead of on top of the stack
Fins are drawn as fins in flight
The parts list sits at the top of the vehicle panel
Panels no longer open on top of one another, and stay where you put them
Text wraps inside its panel instead of running off the edge
Time warp, staging and EVA controls given room of their own
The end-of-flight box offers a return to the assembly building
More from Apogee Beta
Other announcements
All events
Apogee Beta
Game update
4 Sep 2026
Playtest Build 10
Apogee — Update, 4 September This is a big one. Three systems that were quietly inert — electrical power, aerodynamic surfaces, and the facility upgrades your program pays for — now do the job their descriptions always claimed. The planner learned to offer you a choice instead of one answer. And Earth and the Moon are the real ones, measured, all the way down to the altimeter. Electrical power…
Apogee Beta
Game update
31 Aug 2026
Playtest Build 8
Apogee — Program Update Your buildings now do what their upgrade screens promised, communications ranges are real distances, and the Program screen has been rebuilt. Plus a long list of fixes to contracts, transfers, life support, and the maneuver planner. Heads up before you load a save: facility limits are now enforced. A vehicle already in your assembly building that exceeds your pad's mass…
Apogee Beta
Game update
22 Aug 2026
Playtest Build 6
What's new since the last build A guided tutorial New programs now open with a coach that walks you from your first contract through to your first debrief. Each step points at the button it's talking about rather than describing where to find it, and steps finish themselves when you do the thing — no pressing next to confirm what you just did. It covers: · what funds, science and reputation are…