
That is one death every 0.47 seconds, without pause, since launch.
Five days in, here is where we are:
930,000 deaths in five days
110 days of combined in-level time
7,963,823 grazes, 6.19 million near misses, 1.03 million daredevils, and 740,121 death wishes
One obstacle in particular deserves naming. The most lethal obstacle type overall is the WAFFLE, with 126,279 kills.
Yessss, I can already sense all of you starting to hate waffles, good... good!!
Someone out there threw 4,675 attempts at a single stage. The highest score on an official level stands at 1,618,306. And the longest unbroken run so far is 16 minutes 12 seconds on a community map.
HUGE CONGRATS TO FEZEM!!
110 maps from 70 creators. In five days, the community has published more than my entire pre-launch catalogue.
With the caveat that the most-played is the Inception Legacy that came back from the demo, with 6,150 runs.
Gameplay
Fixed all six graze achievements never unlocking. They are not awarded retroactively, so you will need to earn them in a run.
Fixed the camera snapping sideways into the tunnel wall, and steering locking up so you could not move in one direction.
Fixed zen mode never advancing past the first section of a stage if you crashed into obstacles instead of dodging them.
Fixed two unrelated obstacles stacking into an impassable wall on Flash's Whiteout stage.
Audio
Fixed clicking and crackling in the soundtrack, most audible on Aperture.
Interface
Fixed the mouse sensitivity slider skipping straight past 1.00x. It can now be set to exactly 1.00x.
Accessibility
Added an Obstacle Opacity override. Turn it on in Accessibility settings and set obstacle opacity anywhere from 20% to 100%.
Level editor
Fixed the editor overwriting your level with an empty one when its obstacle data failed to load.
The editor now keeps a backup copy of every level before saving over it.
Fixed "Play From Here" starting from the beginning of a section instead of from where your camera actually is.
Community maps
Fixed every community map sharing one set of stats. Attempts, high scores and ghost markers were bleeding between unrelated levels.
Stability and online
Fixed a crash while the game was closing.
Fixed campaign progress failing to reach Steam Cloud when quitting straight from the main menu after a run.
Fixed Steam verification failing at startup, which could leave a whole session unverified and its ranked scores rejected.
- Pan Pan