Super Animal Royale · published · build 24789170
Every end a beginning. Every clone another chance. And now, new Super Animals have entered the cycle.
We're incredibly excited to finally reveal our collaboration with Videocult and Akupara Games:
Rain World x Super Animal Royale.
Alongside the collab, the Super Natural Midseason Drop includes the highly anticipated Super Bees, the Killer Bee Starter Pack, returning Starter Pack content in the SAW Shop, quality of life improvements and fixes, and a new roadmap for what’s coming next. Find some shelter and let’s dive into it.

Rain World and Super Animal Royale look very different on the surface, but underneath they share a similar brutality: predator can become prey in an instant, and the cycle always begins again.
So for this collab, Dr. Dogna has reimagined 8 of Rain World’s slugcats as Super Animals. Meet the Super Slugcats:
To celebrate the launch of the collab, all 8 Super Slugcats can be researched starting at level 0 for the next month, so players can start hatching them early. After Friday, September 18th, they’ll move to their permanent spot at level 70. We’ve also made it rain a whole lot more in the Social Hub for the first 48 hours of the collab.
Rain World is one of the crossovers we’ve seen requested most often by the community, so we’re especially excited to finally make it happen! If you haven’t played Rain World before, we highly recommend checking it out. You survive as a slugcat in a dangerous, ruined world, searching for food and shelter between torrential downpours while trying not to become food yourself. The game is as tense and brutal as it is beautiful!
https://store.steampowered.com/app/312520/Rain_World/

The Lab Labs have been positively buzzing about their latest Super Bug creation: Super Bees! Just mind the stingers.
Unlock Super Bees in the Research Lab beginning at level 30:

Most Super Bees look pretty friendly (not counting the Super Hornet), but the Killer Bee Starter Pack has other ideas.
https://store.steampowered.com/app/4938600/Super_Animal_Royale_Killer_Bee_Starter_Pack/
The Killer Bee Starter Pack includes:

Past Starter Pack content has been one of our most frequent community requests, so we’re especially excited to finally bring it back permanently through bundles in the SAW Shop Archive!
This also brings Starter Packs more in line with our approach to Animal Passes, where content remains available after each season rather than disappearing for good.
The returning Starter Pack bundles cost 1200 SAW Tickets, priced similarly to our other SAW Shop bundles based on cosmetic rarity tiers, and each includes its Super Animal breed and cosmetics.
Future Starter Pack content will also make its way to the SAW Shop after each pack rotates out, but getting each Starter Pack as DLC during its season will still be the best-value way to pick it up.

We’ve covered plenty of the natural side of Super Natural this season, so let’s get a little supernatural with the new Paranormal Bundle.
The Paranormal Bundle includes:

Someone pointed out that we don’t have any koi in the game. So naturally, we fixed that with the new Koi Weapons Bundle.
Actual Super Koi or catchable koi would be pretty fun too, of course, so keep the suggestions coming.

Ask your best friend to pick up the Wedding Bundle with you for some next-level Duos coordination.

Keep your games fair with the Referee Bundle!

Macawsome has also stocked the SAW Shop with some additional items, including an emote you’ll probably either really love or really hate.

Carl has stocked some new jerseys for anyone looking to coordinate their outfits and look like the Super Pros they are!

The Highland Twitch Drops campaign is live now with three free cosmetics to earn! Link your Super Animal and Twitch accounts on the SAR Drops website, then watch Drops-enabled SAR streamers on Twitch to get:
The campaign runs through Tuesday, September 15th, so you’ve got until then to get your paws on all three!

With Super Bugs, the Museum of Super Natural History, and a new collab under our belt, it’s time to look ahead at v2.3 and beyond!
Our biggest focus for v2.3 this fall will be a new take on The Bwoking Dead. After spending a lot of our recent updates building out the Social Hub and other game modes, it has been a lot of fun for the team to dive back into The Bwoking Dead and really rethink some of its core elements for a fresh new iteration of the mode. We’ll keep the specifics of what we’re whipping up a surprise for now, but we’re pretty excited about how it’s shaping up. Beyond The Bwoking Dead, we’ll also have our annual Howloween event, a brand new season with a new Animal Pass, Starter Pack, and seasonal content, plus as many quality of life improvements across the game as we can pack in.
Looking further ahead, v2.4 is still being planned out, but we intend to focus on community and competitive improvements to the game. Super Animal Royale has always been designed to be easy to jump into while still having a high skill ceiling and lots of room for player skill expression. Private Matches, scrims, and community events already give players ways to compete at a higher level, and we’d like to build better tools around that side of the game while making sure it still feels like SAR. There are lots of ways competitive support could take shape, and what works for other games might not be right for SAR, so we’ll be thoughtful about what fits the game and expect it to be something we keep building on even beyond v2.4.
We’re also looking at ways to improve matchmaking and avoid splitting the player population across quite so many modes. It’s a tricky one, so we’re open to all your feedback as we work through it! We also have Hamsterball Racing improvements, new Battle Royale mechanics, and lots of UI improvements in our backlog that we’ll be working through, whether in v2.4 or beyond.
As always, plans can shift as we get deeper into development, but we wanted to give you a clearer look at where we’re headed next while still keeping a few surprises under wraps! Keep the feedback coming and we’ll keep taking it into account as we go. We don’t always have time to reply directly to everything, but we’re always discussing feedback from the community across Steam, Discord, Reddit, and social media as we plan future updates. We’re really proud of what the team has been working on, and we can’t wait to show you more later this year!
The Super Museum of Modern Art has been updated with the winners of the Super Natural History fanart contest!
We loved seeing everyone’s takes on the prompt, with several leaning into the more natural or spooky sides of Super Animal World. A huge thank you to all of the participants: your talent and creativity inspire us so much, and we fawned over all your pieces.
While we can only fit 21 pieces in-game, you can check our fanart contest website to see all the wonderful submissions.
With the release of Super Slugcats, we wanted to try putting together a small video showcasing some exceptional plays (and misplays) from the community. The main rule is that you have to be playing a Super Slugcat in your clip!
This is a bit of a new format for us, so we’ve listed the requirements below, along with a few suggestions to give your clip the best chance of being selected!
Required:
Suggestions for being selected:
Don’t worry too much about occasional swearing either, since we can always beep those out! Players whose clips are selected will receive some SAW Tickets when the video is released on our social media channels.
Just submit your clips using the Dropbox link below by Friday, September 4th:
https://www.dropbox.com/request/2qa98jt8l7r7vn02dw66
We hope you enjoy Super Slugcats, Super Bees, and everything else in this midseason drop! We’re excited to share more about v2.3 as we get closer to the update.
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We’ll see you on the island, Super Animals!
- Michael, Logan, & the SAR Community team