Hi, fresh back outta godotcon boston, that shit was fun. Here's 1.8
Invert Y Axis support
You can now click anywhere on screen to skip/continue the VN segments
Save room added before dad tank boss
Sensitivity is divided by half when aiming with guns
Entering a new location/level, with the Whitehounds, will tell you where you're at during the loading
Some audio fixes
Some small rewrites and new dialogues/worldbuilding bits added to make the story slightly less confusing by the end (more to come).
There's gonna be some more rewrites as we move toward Part 2 of Abyss Veil. One addition/rewrite example would be after reaching Mirny's Pit, I gave Ivy more dialogues during the tank-control part etc.
I read and watch everything y'all say! I don't want to trim anything out of the game, but I also want it to be enjoyable through and through, I can always make this first part a little better for the next players who might stumble upon this mess. If you've finished Abyss Veil pt. 1, thank you !