
[Gameplay Adjustments]
Boss Timers Removed: Removed the time limit mechanism in boss fights on certain difficulties.
Deathbombing Optimization: Successfully triggering a Deathbomb will no longer void your "No Damage" achievements, nor will it negatively affect your Battle Report score. And now, when you take a lethal hit, you can also activate your Ultimate to trigger a Deathbomb effect and avoid death.
[Bug Fixes]
Fixed an issue where dropped items would occasionally jitter while flying towards the player and fail to be auto-collected.
Fixed a rare issue where finishing moves could not be cast normally after triggering a Deathbomb.
Fixed a rare issue causing abnormal NPC animations during dialogues.