Xenomass - Now climbs raised platforms and cliffs of any height, spreads back down from them, and crosses gaps and moats.
Harvester - Collects Xenomass at any height inside its area, instead of only near its own level.
Xenobloom Site - Glows purple while active and shows whether it is still growing or how long until it fades. With Xenobiology, charging sites show eruption size.
Routers and Elevators - Show what they are carrying, and can be emptied from their own panel.
Map Toolbar - The map's controls moved onto the map itself, grouped by what they do, and fade out when the mouse leaves the map.
Map Pins - Double-click the map to drop a pin, and click a pin to rename it.
Pin and Port List - Now open by default when you open the map. Switch it off from the map toolbar.
Bug Fixes
Fixed Xenomass spreading over open water as readily as over dry ground.
Fixed rare case where parts of your world reverting to untouched terrain, losing what you had built or mined there.
Fixed rare case with holes appearing in distant parts of the world.
Fixed belt items not closing up the gap after taking one item type off, including in existing saves.
Fixed taking items off a belt line leaving behind whatever was waiting inside its routers and elevators.
Fixed demolishing an elevator destroying the items still inside it.
Fixed having to click the map pin's name box before you could type in it.
FluxWerks v0.5.10 - 10-09-2026
New Features
Computing Priority - Each building that uses computing has a priority slider in its inspector.
Improvements
Cloud Storage - The panel lists only stores that are online, with a line counting any that are paused or unpowered.
Drone Port Requests - Keep, Stocked and Available now sit side by side: what you want, what is here, and what the source ports offer.
Drone Port - Warns you when every fuel depot in range has run empty, while the drone is still flying on the charge it has.
Tutorial - Reordered and rebalanced, and it now teaches about more things that were previously not explained.
Bug Fixes
Fixed a Deep Vein Extractor with a full output still counting as running and drawing power.
Fixed items being taken out of a paused Cloud Storage.
Fixed the Computing Shortage alert repeating while the compute reserve hovered at empty.
Fixed a computing shortage leaving some buildings that use computing running at full speed.
Fixed building more machines than your computing can support still raising total output.
Fixed the building inspector showing full speed on a machine slowed by a computing shortage.
Fixed the Drone Port Requests panel showing a grey clipped priority dropdown and a blank white box beside Source.
Fixed a drone port with a fully charged drone refusing to fly whenever every fuel depot in range was empty.
Fixed a drone port reporting itself fine while a paused, roofed or unfinished depot was its only one in range.
Fixed the Group by name label in the Transport statistics being almost unreadable against the panel.
Balance Changes
Computing - Buildings use computing only while they work instead of it being a permanent idle tax.
Computing - Initial free computing reduced from 4 MB/s to 2 MB/s, exactly one Research Terminal at full speed.
FluxWerks v0.5.9 - 08-09-2026
New Features
Precipitation - A new graphics setting for how much rain and snow falls. Find it under Weather in Display and Graphics.
Improvements
Performance - Lower temperature simulation cost on large worlds.
Snow - Flakes now fall at varied sizes and speeds, drift on their own paths, and settle onto whatever surface is below them.
Bug Fixes
Fixed all but one Maintenance Depot sitting idle when their coverage overlapped.
Fixed Planters refusing to plant some plots in their square after loading a save.
Fixed rain and snow switching everywhere when you moved between warm and cold ground.
Fixed rain and snow falling through roofs and into caves.
Fixed water ripples stopping instantly when the weather changed instead of fading.