Hello, Challengers,
First and foremost, we want to extend our sincere thanks to every Challenger who actively took part in the playtest and took the time to share your valuable feedback with us.
Thanks to the wide range of feedback you sent us, our team has been able to improve many aspects of the game. Here's a detailed look at what's changed.
System Improvements/Changes
◆ You can now open your Inventory from the Shop and Reward screens (Spell, Offering, Stats, Fate).
◆ Updated the description of the 'Fate Dice.'
◆ You can now bind the Backspace key in the keyboard settings.
◆ Balance Adjustments
Large healing items no longer appear in the Shop.
Adjusted the level-scaling of [Baek-Un Green Elixir].
Improved the effect of [Alchemy].
Changed how the Day 6 count is measured (from number of rooms entered → number of days based on game progress).
The Healing Shop is now also unavailable during Day 6.
◆ Bug Fixes
Fixed an issue where synonymous terms were used inconsistently in the Korean-language text.
Fixed an issue where Korean text would appear alongside some other languages.
Fixed an issue where the keyboard settings reset button did not work.
Fixed an issue where duplicate key bindings were not properly cleared to None.
Made general fixes and improvements to the keyboard key-binding settings.
Fixed an issue where the game would occasionally fail to close when using Clock Out.
Fixed an issue where the text popup remained on screen after collecting the Vow Power shown at the top of the screen and then leaving.
Fixed an issue where using certain patterns could duplicate Spells or Offerings.
Fixed an issue where a Spell could still be enhanced even at its maximum grade.
Fixed an incorrect effect description for the Spell "Echo of Blessing."
Fixed an issue where using the Spell "Celestial Web" did not grant invincibility against certain attacks as intended.
Fixed an issue where the Fate "Sage" could target Offerings that should not be enhanceable.
Fixed an issue where the insufficient-gold popup in the Shop would stay on screen if a menu was pressed while it was showing.
Fixed an issue where purchasing a Spell or Offering from the Shop could block further progress.
Fixed an issue where monsters would spawn on top of walls in certain map sections.
Fixed an issue where certain Fate and Offering combinations caused Physical Power or Arcane Power to increase infinitely.
Fixed an issue where certain hits could cause instant death even while holding the Death Defiance talisman.
◆ Graphic Improvements
UI: Improved awkward phrasing in the key-rebind popup text.
Fixed an issue where the map would flicker in certain sections.
Improved some in-game VFX (stability and visibility improvements).
Fixed an issue where the character would occasionally become invisible when entering the next area.
Fixed an issue where the character would clip into the background in certain sections.
New Playtest Sign-ups Closed As of today, we will no longer be accepting new playtest participants.
Access Period for Existing Participants Challengers who are already part of the playtest will be able to continue playing through September 20.
Public Demo in Progress We are preparing a public demo that reflects everything we've learned from this playtest. We expect to be able to release it within the next few weeks, and we'll do our best to bring it to you as soon as possible.
We truly appreciate your continued interest and support for 7Trials. Thank you.