Celas Studio · published · build 24970075

Alright, 0.10.0 is here and this is a big one. We spent most of this cycle on three things: drawing tools, fill and rigging, and honestly all three needed the attention.
The big change on the fill side is this: it can now read line art from one layer and apply colour on a completely different layer. So you can colour freely without ever risking your line art. On top of that, gap closing no longer messes with your line art in ways it shouldn't, it just seals the gap you meant. Expand also fills in a real circle now instead of a blocky square, which sounds small but changes how clean your linework looks after every single fill.
Rigging got a lot of love too. Mesh deform finally follows bones the way it should, static handles behave properly, and IK chains don't whip around anymore when a handle bone sits inside them. If you've been fighting with any of that, this update should feel like a relief.
On top of all that, Pixel Mode is up to 7 times faster, toolbars no longer clip or hide your buttons when the window gets narrow, and the Graph Editor got a proper pass with box select and duration control built right in. Full list below.
Drag a scrollbar by its ends to zoom that axis, in the timeline and both graph editor bars
Graph editor: drag a box to select several keyframes at once
Graph editor: the duration bar is there too, so the range can be set without leaving it
Graph editor: Linear, Smooth, Sharp, easing and interval all apply to every selected keyframe
Hold Alt and drag a keyframe to leave the original where it is and drop a copy
Copy Keyframe copies every selected layer at once, and Paste puts each layer's keys back on its own layer
A copied keyframe now carries the style, effect and bone-parameter keys that sit on it
Pencil and brush strokes come out as smooth curves with far fewer points
The brush tool options fit on screen: compact value boxes and a "more" button
Tool options carry the brush stroke: draw a line as a brush line, and convert what is selected
The pencil shows the brush stroke while you draw it, not after you let go
Pencil can draw into the current layer instead of making a new one per stroke
12 new Sky Gradients
The fill tool can read other layers, so line art on one layer can be coloured on another
Fill can close gaps in line art instead of flooding past them, by joining the two stroke ends on either side of the break
Fill can expand under an anti-aliased line so it leaves no pale outline
Fill on a vector layer can produce a vector shape or pixels
Clicking inside an unfilled closed shape now fills it
New layers can go above, below or inside the selected layer, whether you add one or draw a shape
Layers panel: the layer toggles are left-aligned instead of floating in the middle
Every tool bar reworked: compact value boxes, icons and even spacing
Tool options no longer run off the edge of the window
A boolean group can be switched between Union, Subtract, Intersect and XOR from the toolbar, and given a blend radius
Marquee and Magic Wand: each amount sits with the buttons that use it
The eraser no longer offers a new-layer choice it never used
Properties: Blend sits under Opacity
Camera moves and zooms now show up in exported files
Camera Zoom is keyframeable, with its own timeline track, graph curve and auto-key channel
The knife cuts pixel drawings in two along the line, on any brush (scattered and textured included)
The knife line is red, and turns green the moment it would actually cut
Hold Alt and drag a layer with the Move or Transform tool to leave a copy behind and drag the copy
A duplicated layer lands directly above the layer it was copied from
Fill and gap closing
Gap closing now seals only the actual break, without merging separate shapes or eating thin lines
Fill no longer bleeds past line art or leaves pale edges under anti-aliasing
Expand fills in a true circle instead of a blocky square
Narrow slivers behind a closed gap now fill correctly
Fill dragging is much faster, especially on large canvases
Contiguous fill now works correctly on vector layers
Gap distance is now measured in the actual width of the break, up to 64px, not an arbitrary radius
Mesh deform and rigging
Mesh cages now follow bone-bound artwork correctly instead of staying at the bind pose
Mesh vertices can be selected, bound and unbound like any other point
Mirror Weights now works on meshes
Auto Weight no longer overwrites hand-painted weights on unrelated layers
A mesh now follows the correct rig when multiple bone layers exist
Bones, static handles and IK
Static handles move correctly with their parent bone and stay visually accurate
IK chains with a handle bone inside them no longer whip or lag
Keyframing a handle bone no longer breaks its parenting
Bone list now clearly shows bone type and selection colour
Fill, stroke and colour
Setting fill or stroke to "None" now sticks properly
Colour picking with the pencil no longer swaps slots unexpectedly
Layers and duplication
Duplicate and Paste now place copies exactly where expected, without unwanted offsets
Duplicating a group or bone layer no longer nests it inside the original
Layer toggles for hide, lock and alpha-lock apply to all selected layers at once
Toolbars and UI
Toolbars now collapse extra buttons into a menu instead of clipping or hiding them
Overflow menus behave correctly, no flicker, no reappearing, no running off screen
Number fields now reject invalid input instead of silently discarding it
Tooltips wrap instead of stretching across the screen
Timeline and Graph Editor
Vertical scrollbar direction and zoom indicator fixed
Graph editor opens framed correctly and fits both axes
Easing and interval now work on bone curves
Pixel Mode
Up to 7 times faster playback
No more softened edges or flickering line weight between frames
Grid visibility now follows the View menu setting
Selections
Selections now hold their own transform instead of moving the whole layer
Smudge and Deform work correctly inside an active selection
Selections survive layer and frame changes, and saving
Edit and Animate mode
Switching modes no longer loses strokes, bindings, fills or poses
Rigging tools are now properly Edit mode only
Edit mode no longer creates unwanted keyframes
Camera and export
Camera zoom now scales from the correct pivot
Camera moves now appear correctly in exported files
Performance
Faster undo and playback on documents with many layers
Faster textured brush strokes and long timelines
Other
Various crash fixes and interface translation corrections in Turkish, Russian and Chinese