Deep Blue Sushi · published · build 24926222

This update focuses on improving customer behavior, restaurant tables, and multiplayer stability.
Fixed an issue where dining tables could become permanently stuck while waiting for a missing customer.
Customers who cannot reach their assigned table will now abandon the reservation and return to their normal daily schedule.
Remaining customers will continue dining instead of leaving the table.
Tables now automatically adjust the group size and generate orders only for customers who successfully arrive.
Improved customer pathfinding validation and retry behavior.
Fixed failed restaurant assignments incorrectly making residents permanently unavailable.
Residents who leave a failed reservation can now return to the restaurant again later.
Added safeguards against duplicate seating assignments and blocked customer queues.
Improved table cleanup when the restaurant closes or a table becomes unusable.
Closed tables now correctly display the Open option.
Locked tables now display the correct price and required restaurant level.
Fixed table tooltips sometimes disappearing after closing a table.
Improved table information synchronization for multiplayer players joining an ongoing game.
Fixed player names sometimes appearing as “New Text.”
Fixed other players’ outfits not loading correctly.
Improved multiplayer connection and reconnect stability.
Fixed several character clothing-related issues.
Thanks for all your reports and feedback! We’ll continue improving Deep Blue Sushi with future updates.
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