Hey everyone, update 1.0.6 is out and it improves the UI editor with alignment controls, better panning and zooming behaviour, and better UI for adjusting the config of UI components. Theres also a whole set of bug fixes that were discovered! TY to everyone who's reported these issues and edge cases. Full changelog available here.
**August 19, 2026**
UI and editor
- Added alignment controls, even distribution, and snapping for multi-selected UI components, map objects, NPCs, collisions, and the player start position.
- Added dedicated config page for components in Add UI.
- Added breadcrumbs for components in the Add UI action.
- Improved UI editor camera behaviour.
- Fixed the map canvas cursor remaining in its grabbing state after releasing the middle mouse button.
Player/NPCs
- Fixed changing player and NPC animations to correctly apply or reset collision and depth sorting settings.
- Fixed player speed not persisting in game saves or playtests.
Maps and events
- Fixed changing maps not treating the player as having exited touch triggers on the previous map.
- Fixed the lifecycle order for fade in/out and player position/direction in the Change Map action.
- Fixed the Change Map action to show X indicator when setting the player position for the first time.
- Fixed leading inline commands not populating the initial dialogue page state.
- Fixed the `@run_action` command adding an extra closing brace.
Misc
- Added transition options for setting and stopping background music.
- Added a starting map selector for playtests.
- Fixed save game action blocked dialogue UI rendering in that save when a dialogue action runs right after save game action.