A new Survival Pass and Campaign are coming soon!
1000 Campaign Tokens: Lydia's Blouse (Shooter)
2000 Campaign Tokens: Riotguard (Bruiser)
3000 Campaign Tokens: 60 Apocalypse Tokens
3 Blueprints for the Throneguard (Bruiser)
600 Apocalypse Tokens
Apo Negan's Death Deceiver (Scout)
Negan's Spaghetti Support Tokens
NEW: 10 Gold Radio
The Gold Radio is a valuable resource used for the Remodel Equipment system and Skill Call feature.
Attacks in a 90° cone with 2-space range
Grants Active Skill: Commander
Grants Passive Skills: Interruptor, Haste II, Safe Passage
Normal attack and Charge attack stun targets for 1 turn and deal bonus damage equal to 150% of the wielder's Max HP
Charge attack is a bonus attack with a guaranteed Critical Hit
Select 1 ally to become Commander for the combat, while the wielder becomes Guardian.
Lasts 3 turns
4-turn cooldown
Commander immediately gains 2 Charge Points
While active, Commander can use 2 additional Charge attacks per turn
When the main target of Commander's Active or Charge attack is within Guardian's attack range, Guardian performs a follow-up attack
Up to 4 follow-up attacks can occur during the effect
Guardian protects Commander within 2 spaces and takes 50% of the damage dealt to them
Damage taken by Guardian this way is reduced by 50%
Interruptor
Overwatch attacks force the enemy to end their turn early.Haste II
Movement Speed is increased by 2 spaces.Safe Passage
When passing a walker, there is a 100% chance not to be attacked. When passing a human enemy, there is a 60% chance not to be attacked.
Lucky: Improves the chances that other traits will take effect by 20%
Has a 100% chance to take 100% of the damage received by teammates within 2 spaces
Fighting Will: Before Damage Reduction takes effect, incoming damage dealt by enemies is reduced by 40%
Shield: Gains a Shield equal to 120% of the hero's HP
Undying: Prevents lethal damage and immediately restores 50% of Max HP
Grants immunity to all sources of damage until the next Survivor's turn
Moving ends the immunity early
Can trigger once per battle
Armor HP: +20% health granted by armor
Lucky: +20% chance of triggering other traits
Barrier: Grants a Shield equal to 120% of the hero's base HP and absorbs incoming damage