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Project Bad Apple's AP400›Events›0.0.3.4 Patch Note
In-game event

0.0.3.4 Patch Note

Project Bad Apple's AP400 · published 48 days ago · build 24175793

All eventsPlayers around this dateRead on Steam

yeah, yeah, i know it's kinda stupid to have patch notes when the game isn't even out in the public here on Steam, BUT for consistency sake between other storefronts where the game is available and this one, i feel kind of obligated to do so too. i kind of feel like this is useful to keep some kind of transparency so people, even without having the game available, can follow what's going on in the development.

0.0.3.4

  • Added some achievements in-game. These works both for Steam and GameJolt. GameJolt support requires an account setup and the client to be installed, as manual login is not supported and isn't planned.

  • Added two plush models in-game. Try to find them :3

  • Modified the model of the standard handgun to have more joints for animations.

  • Added viewmodel for the super shotgun

  • DualSense support reported to work with both Bluetooth and USB. Note that using a DualSense can lead to performance issues, for some reasons. This will be looked at later on, but isn't a priority.

  • Modified inventory system on controllers to have access to all 8 weapons on the D-pad.

  • Modified total amount of weapons from 4 to 8 (up until now, it had only 6 slots with two unused in the code)

  • Lowered poly amount on the standard handgun. (some details may have been removed in the process)

  • Added camo variants for the AP400-SE models.

  • Added unique "BLACK DEATH UNIT" patterns for the character "AP400-SE-81". Does this has lore implication? idk, you tell me.

Overall, this is just another tuesday.

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