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Last BreathEventsUpdate 0.7.2
In-game event

Update 0.7.2

Last Breath · published 15 Jul 2026, 14:01 UTC

All eventsPlayers around this dateRead on Steam

Multiplayer Improvements

  • Improved reliability of world and terrain synchronization.

  • Multiplayer saves are now separated correctly, even when a world is deleted and recreated with the same name.

  • Fixed terrain holes sometimes not loading correctly for clients.

  • Improved physics synchronization for rocks, ores, wood, cardboard, and other world objects.

  • Fixed various multiplayer bugs and errors.

Save & Recovery Improvements

  • The game now attempts to automatically restore a backup if a save becomes corrupted.

  • Empty or incomplete saves can no longer overwrite a valid save.

  • Fixed placed chests disappearing.

  • Fixed a bug where the inventory could disappear after death or respawning.

Death & Loot Improvements

  • Corpses can now be searched for loot.

  • Graves can now store the player’s full inventory and hotbar.

  • If a grave cannot be created correctly, the player will respawn with their full inventory instead.

Building Improvements

  • The Mallet edit mode now works with structures and other placeable objects.

  • Destroying placed structures, objects, and machines with the Mallet now refunds 50% of their crafting materials.

  • Fixed the wooden door no longer being placeable.

  • Fixed wall doors being able to overlap with other walls.

Machines & Electricity Fixes

  • Fixed Tier 2 and Tier 3 Polluters not starting or consuming fuel.

  • Corrected the maximum electricity capacity for every Polluter tier.

  • Fixed Polluter electricity bars using an incorrect maximum capacity.

  • Corrected electricity capacities across all Furnace tiers.

  • Added safeguards to prevent Polluter and Furnace electricity capacities from being lower than their required cycle costs.

Gameplay Improvements & Fixes

  • Plastic Scrap and Baskets now stack.

  • Rain sound is now attenuated underground.

  • Safe zones are now correctly detected after teleportation.

  • Fixed an issue where oxygen could remain stuck at zero after using the “Stuck?” button.

I haven’t been able to test every single situation from start to finish, so some issues may still remain.

If you find anything wrong, please report it on Discord or the Steam forum. Your feedback helps a lot, especially for multiplayer stability.

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