Hello, this is Finalblow.
Before we begin adding major new features, we have made several system changes and fixed bugs that were present in the build.
The patched build will be deployed one hour from now!
- The Mastermind can now see the weapon’s location from the beginning of the game. (Beta)
- If an incident has already occurred and the time limit ends before the Class Activity Gauge is filled, the game will now transition to the Trial Phase. (Beta)
Developer Note: We are experimentally applying these systems to increase the Mastermind’s gameplay options and allow more trials to occur. If any issues arise from these system changes, please share your feedback in the suggestions channel on Discord. We will actively take it into account.
- Cabinets no longer leave clues when used.
Developer Note: The role that can make the best use of cabinets is the Shadow, but ironically, using them left clues behind and restricted how freely the Shadow could use them. This change is intended to improve that situation.
- Fixed bugs related to Kaho’s ability.
- Fixed missing resources in the result sequence.
- Fixed an issue where characters could be selected before character selection had started.
- Fixed an issue where the UI and selectable areas were misaligned in 21:9 fullscreen mode.
- And... fixed several other bugs as well.
Around next Monday or Tuesday, we are planning a content-focused update, including new Class Activities and an expanded range of Deadly Trick interactions.
We will do our best to deliver the update as quickly as possible.
If you find any bugs, please report them in the bug report channel on our official Discord!
Thank you sincerely for your interest.
Finalblow