Last time, we brought you Steam Login for the game, the Track Visualizer and new track elements. Now, we're back from summer vacation with some big changes! Ghosts! the EreaDrone Companion! A whole lot of fixes and optimizations!
You can now race against up to 9 ghosts at once in EreaDrone! For every track in Race mode, you can turn on Ghosts from the Escape menu.
Ghosts can be assigned automatically (using times similar to yours), or you can choose to race against anyone from the Leaderboard. In Endless mode, ghosts will only do 1 lap and repeat it whenever you cross the first gate, and will do a full race when you start a Race.
Ghost names are shown if the "Display Other's Names" option is set to ON.
The EreaDrone Companion is the second-screen experience available now in the EreaDrone Launcher. By switching to the Live tab of the launcher when you are flying, you can now see live info and stats directly in the Visualizer!
The Companion is available in the Launcher, but we are planning on making it available on phones and tablets soon for those who do not have a second screen.
The companion is compatible with multiplayer! See all your friends flying from any angle, and see how they fly.
By Click+Holding anywhere on the map while in Freestyle mode, you can set your spawn there! Drag in a direction to set the direction you want the spawn to be orientated in.
The Companion is disabled by default, as it has a small but real performance impact. If you wish to turn it on, go to the Live tab in the Launcher, and it show you a button to enable it. To disable it again, you can press the Settings icon next to the Fly Now button in the Launcher.
In this menu, you can enable/disable:
Keep Open / Hide / Close the launcher when game is launched
Launcher moving to your second screen when game is launched
Launcher switching to the Live Companion tab when game starts
The Analog and Digital filters should now look better, especially with an enhanced color balance.
You may have noticed, but for the last few weeks, track have been loading considerably quicker than before! We've switched the way elements are loaded into the environment to optimise load times. Expect a significant difference on Maps with 150+ elements.
Well this is awkward. These Track Elements have been in the game for a while. Since the start in fact. Due to a sneaky bug, they have not been available publicly (only for us developers), which has now been fixed! So I guess everyone can now enjoy 11 (new?) Track Elements:
Standard Flag, 4.5m tall
EreaDrone Logo variant
White variant
Cone, for marking tracks
White, for marking the flight path
Black
Orange, for gain of elevation
Blue, for loss of elevation
Traffic Cone
Thin
Large
MultiGP Standard Gate, 2.5m
MultiGP Pro Gate, 5x5 feet
MultiGP Pro Gate, 7x6 feet
MultiGP Pro Gate Single Flag, for 5x5 gates
MultiGP Pro Gate Double Flag, for 5x5 gates
MultiGP Hurdle, 5x10 feet
Standard Arch, 2.6m wide, 1.7m high
Standard Ring, 2m
All MultiGP elements have a dark and light variant.
This is quite a sizable update, so there's also quite a lot of improvements and bug fixes!
Netcode improvements, better interpolation. Multiplayer and spectator should be smoother!
Fixed an issue that forced the default profile in singleplayer after playing in a multiplayer lobby with forced default profile
Fixed an issue preventing the deletion of the default profile
Fixed an issue where checkpoints were sometimes incorrectly recorded in replays
Irrelevant options are now greyed out in the Rate Profile menu
Fixed an issue where changing drone while modifying lobby settings did not save the lobby settings
Fixed a major issue where flags and gates were rendering behind clouds, causing them to become invisible (especially in the Flat and Void environements)
Fixed an issue with certain track elements not casting any shadows
Fixed an issue where competitors were joining as spectator instead of as a pilot during events
Improved Drone Model and skin loading
Propellers are now colored in Spectator mode
Improved Drone Motor positions, as they caused very slight jitter on props when looking closely
Improved Rotor downwash dust visual effect
Fixed Shadows in the Stadium environment being cast wrongly
Rifty (ground station) is now always placed on the ground instead of being linked to the Spawn placement
Fixed an issue where the Quit Game modal would not work on first press, needing to quit twice to actually quit
Possibly fixed an issue with drones getting stuck in the floor of the Stadium environment
Added an "Update Map" button in the session settings for the case where a map has been updated, but a pilot is still using an older version
Disconnected pilots are now kept in-lobby for 30s to give them a chance to reconnect (Red dot icon will appear in lobby screen)
Replay recorder now includes the flight before the first gate
Replays now respect track version, instead of defaulting to latest version
Fixed major issue in the Track Editor where saving would lead to needing to press ESC multiple times to actually bring up the ESC menu
Fixed an issue where the Controller and Drone setup was loading incorrectly if launched from a place other than the Main Menu
Major optimization relating to the way Drone Trails were rendered. This should lead to considerably smoother gameplay when a lot of drones were present in Multiplayer
General optimizations and minor bug fixes
We recently pushed a hotfix to this update with important fixes, such as HDR or poor performance in menus, as well as adding small features. Read about it here.
See you in the sky!