
Dear Operators!
It’s finally happening.
What we have been working on for the past 8 months is finally becoming a reality. We can proudly announce our PC game Submind, which will be presented at Steam Next Fest.
Submind is not your usual clichéd co-op horror game. It’s a horror game without jumpscares (the Game Director doesn’t like them). We were inspired by the visual style of Tim Burton and tried to bring some of that feeling into our game. Everything you see in the game is there intentionally.
In the near future, humanity faced a new kind of threat: catastrophic psychological delirium.
In some cases, a broken mind would begin to generate psycho-energetic surges so powerful that they affected reality itself. The living began to see other people’s dreams and suffer from nightmares that did not exist, while the dead did not simply disappear – they transformed into mental entities capable of influencing the world around them.
The world found itself on the brink of a new invisible epidemic spreading through the human mind.
In response, the NeuroDive Protocol was created. A high-risk technology that allows operators to dive into a dying or unstable mind in order to:
Stabilize the personality,
Prevent psycho-energetic surges,
Eliminate mental distortions before they materialize.
Every mission is not just about saving one person, but about protecting humanity from an invisible psychological catastrophe.
Players take on the role of an elite team of psycho-operators.
They connect to a collapsing mind and descend into its deepest layers. But if they fail, the mind may collapse completely, and reality itself may become infected.
The goal of the game:
Descend to the core of the personality, collect its fragments, eliminate distortions, and bring the patient back to consciousness.
Or, if the patient can no longer be saved, cleanse their mind and prevent it from transforming into “something else.”
While treating a single patient, players may have to go through anywhere from one to several layers of the subconscious, trying to stabilize and heal them.
There are three possible outcomes:
The patient survives and recovers.
The patient dies, but their mind is completely cleansed.
The patient dies completely and transforms into “something else.”
So, your task is not just to survive another horror level.
Your task is to decide how deep you are willing to go for the person you are trying to save.
This is our first big public step with Submind, and we have to admit: we’re incredibly excited to finally hear what you think about all of this!
There will be more gameplay, details, and news very soon.
That’s all we can reveal for now.
While we’re busy hunting down bugs, fixing what we can, and actively preparing for Steam Next Fest, we’d really appreciate your support.
If Submind looks like something you’d enjoy, please consider adding it to your Steam Wishlist
. It helps us a lot!
And while you’re there, you can also check out our
to get a better glimpse of what awaits you inside.
See you in the Submind, Operators.