
After several months of work, Gravity Storm recieves a big update and a price increase. This update aims to increase the length and difficulty and add more options and better UI. I'm very grateful with all my playtesters who helped me with this new version of the game.
There over 100 changes, too many to list them all, so here's a summery:
2 new levels, 1 new song, 7 new regular enemies, and 2 new bosses.
All the previous levels have been tweaked to make them a bit longer and more challenging.
UI and menus went through many changes to make them more intuitive, and have new options like Vsync.
Now the player and enemies vertical accelaration is faster, and their fall speed is the same. The porpuse of this change is making the game feel faster and certain interactions more consistent. Also, now that player's vertical acceleration is faster, fliping Gravity is more viable for dodging attacks.
Over 20 bug fixes from the old version 2.
There's a new save file, and the old save files from versions 2 don't work. However, you still keep your Steam achievements, except for "ULTRAAA COMBOOO!", which was reset for everyone because it was poorly designed and players would often get it by accident.
4 new achievements were added: "Size matters", "FIRE BALL!", "They can't catch you" and "I love bonuses".
2 new leaderboards were added because now the game is very different and using the old ones would cause some problems. However, the old leaderboards are still there.
The old version 2 of the game is still available, to access it, go to your library, right click on Gravity Storm, select "properties", then select "Game versions and Betas", and select "old_version_v2".
The based price of the game is now $9.99, up from $6.99 (prices vary depending of your country).
Thank you for reading, and I hope you all have fun.