Hello witches,
We hope you've been enjoying the warmer weather (even though we are yearning for autumn!). Firstly, thanks for bearing with us while things have been a little quieter. There's been some decisions happening behind the scenes which we can now update you on. As many of you know, we were planning to launch REKA into 1.0 on August 18th next week. We've been working so hard to reach this date, and we really did think it was achievable, but we've unfortunately made the decision to postpone launch.
While postponing 1.0 obviously isn't the ideal outcome, we do think it's for the best. We want to make sure we release the best version of REKA that we can, and after playtesting and getting third party feedback, we realised there's too many things we need to fix first. Bugs and performance have been a challenge for us as a small indie team, and some extra time to polish and improve our game is really needed. We want to deliver the REKA 1.0 that our players deserve, and sadly August 18th isn't possible.
What's super important to us right now (and always has been) is community feedback. Your thoughts on REKA over the past two years have been so helpful, and you've been amazing at helping us spot bugs. If you're happy to play a rougher version of REKA 1.0, we'd really love to get your input on how we can make it the perfect witchy experience. We'll be bringing REKA 1.0 to our beta branch very soon, so for anybody who would like to help spot bugs whilst also playing the end chapter of REKA, watch this space! Here's what we're needing input on:
There's no pressure to playtest REKA, if you'd rather wait for the full polished game that's totally okay, and we'll continue to read through all your comments and reviews.
Bugs may be what's holding REKA 1.0 back at the moment, but there's still so much content we've added that we're so excited for you to see. We want to keep some surprises, but we'd love to show you a sneak peek at something the team are buzzing about:


This is from a very important ritual that concludes a major part of Reka's story. We won't give too much away, but it's been emotional working on this part of the game!
Thanks so much for all your support throughout our game dev journey, and for being patient with us while we work on REKA. We’ll be back with a more in-depth look at what’s coming to the woodlands soon, as well as more news on the 1.0 beta!
Emberstorm x