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Tawa : Lost in Time›Events›Weekly Devlog
Game update

Weekly Devlog

Tawa : Lost in Time · published 31 days ago · build 24632105

All eventsPlayers around this dateRead on Steam

🦊 Tawa: Lost in Time — Weekly Devlog

A lot has changed this week!

The biggest focus has been on making the game feel more like a real adventure, with clearer objectives and better progression.

Naya is now at the center of the gameplay, with Tawa travelling alongside her as a companion. I’ve continued improving combat, creature reactions, hit animations and the way dinosaurs interact with each other.

The quest system has also received a big update. Objectives are now displayed directly on the screen, and the compass can guide the player toward nearby points of interest without showing too many markers at once.

The beginning of the first level is also becoming much more structured. The player will now progress through objectives such as finding Tawa, meeting Phiso, discovering a giant skeleton, exploring the ruins and eventually finding a way out of the valley.

I’ve also been working on the story and dialogues, especially around Naya, Phiso and the mystery surrounding the ancient artifact.

Overall, this week was less about adding random new features and more about connecting everything together.

Explore. Discover. Survive. Move forward.

Tawa: Lost in Time is slowly starting to feel like a complete adventure. 🦖🌿

More from Tawa : Lost in Time

Other announcements

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Major update6 Sep 2026Two Weeks of ProgressTawa: Lost in Time – Two Weeks of Progress Hi everyone! The last two weeks have been very busy on Tawa: Lost in Time . Most of the work has focused on polishing the game, improving Naya and Tawa, fixing technical issues, and preparing the project for its next stage. Naya & Tawa Naya continues to receive a lot of attention. I have been refining her implementation across the different levels, fix…Tawa : Lost in TimeGame update16 Aug 2026Save system 🥳Over the past few days, Tawa: Lost in Time has kept evolving! 🦊🦖 New save system improvements, loot and item updates, merchant system work, UI fixes, and lots of gameplay and level tweaks. More improvements are coming soon! 🌿✨Major update14 Aug 2026Devlog — 10 Days of Development on Tawa: Lost in TimeDevlog — 10 Days of Development on Tawa: Lost in Time The last ten days have been especially busy for Tawa: Lost in Time . Development hasn’t focused on one single major feature, but rather on many different systems that are now slowly starting to work together. The main goal remains the same: build every level of the game, make the adventure playable from beginning to end, and then go back to…