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Sineus Arena SurvivorsEvents🏰 Siege of the Beacon: Arm Your Towers and Hold the Line!
In-game event

🏰 Siege of the Beacon: Arm Your Towers and Hold the Line!

Sineus Arena Survivors · published 22 Jul 2026, 18:41 UTC · build 24151510

All eventsPlayers around this dateRead on Steam

Hey everyone!

Today we’re releasing Patch 1.1, designed to make towers stronger, more exciting and just a little more unhinged.

You can now give a tower one of your hero’s weapons when building it - and the tower will use that weapon’s actual attack. If your hero only has their starting weapon, the tower will equip it automatically.

The number of available towers has also been increased. Towers now have their own dedicated construction scaffolds and the Builders’ Guild has received an additional tower upgrade 🏹

🔥 Your Base Can Now Be Destroyed

After defeating the final boss of each stage, a powerful siege wave will begin.

For two minutes, enemies will attack your towers, buildings and the Beacon. You’ll need to stop them and survive until the Beacon becomes available again, allowing you to activate it and move on to the next area level.

Keep in mind: destroyed buildings and the Beacon will only be restored after you advance to the next level.

And if you survive for a ten minutes+- after the final wave begins, there might be a little surprise waiting for you 👀

Due to the major balance changes and the new final wave mechanics, the leaderboard has been reset.


📋 Full Patch Notes 1.1

🏰 Towers, Buildings and the Siege

[UPD] Towers can now be equipped with one of the hero’s weapons. Available weapons will appear when the tower is built. If the hero only has their starting weapon, the tower will equip it automatically.

[ADD] Added the Siege Wave mechanic. After the boss is defeated, enemies will attack the Beacon for two minutes. The Beacon can only be activated to advance to the next stage once the siege is over.

[FIX] Fixed an issue where building health would not recover.

[FIX] Fixed an issue that could cause two Beacons to appear in the same area.

[UPD] Added a sound effect for activating the Beacon and advancing to the next stage.

⚖️ Unit and Building Balance

[UPD] Adjusted game balance across units and buildings:

  • Reduced the damage and health of hero units.

  • Changed building modifiers for regular and unique unit health and damage from percentage-based values to flat values.

  • Increased Barracks training time from 2 to 5 and reduced unit capacity from 4 to 3.

  • Reduced Barrier recharge rate from 50 to 25.

  • Added tower damage percentage and game-over control-locking properties to heroes.

  • Increased the spawn interval reduction modifier from −5% to −10%.

⚔️ Hero and Allied Units

[UPD] The hero’s units now receive stat bonuses from the hero.

[FIX] The hero’s stats are now correctly applied to Unicorns.

[UPD] The hero can no longer take damage more than once every 0.4 seconds.

[UPD] Removed incoming damage numbers from allied units.

[FIX] Allied units now contribute to filling the Bear Altar.

[FIX] Fixed an issue where an allied elite unit could remain standing in place after respawning if it died while using an ability.

[FIX] Fixed allied units getting stuck in their attack animation after dying.

[FIX] Fixed an issue where the Golden Cuirass could grant more gold than the hero’s current health.

👊 Bosses and Achievements

[FIX] Fixed an issue that caused the Hand boss to constantly jump around.

[ADD] Added an achievement for defeating the Hand boss.

👻 Locations and Visuals

[FIX] Fixed the incorrect visuals on Niyer’s Ghost Forge.

🐻 Altars

[UPD] Added a kill-counter progress animation to the Bear Altar - displayed as a circle on the ground.

[UPD] The Bear Altar’s area is now limited vertically to match its visual sphere and has been slightly increased in size.

[FIX] Bear Altar chests will no longer spawn in the same spot.

[UPD] Added an activation sound for the Wolf Altar.

[UPD] Added a sound effect for the Bear Altar while it is active.

[FIX] The Bear Altar sound now stops correctly for clients.

[FIX] The Fire Altar capture sound is now synchronized with the actual capture duration, including when using the Torch artifact.

🎰 Interface

[UPD] The roulette has been moved to another part of the screen and no longer gets in the way of leveling up.

🔊 Audio

[UPD] Added unique damage sounds for the Doll and the Pig.

[FIX] Footstep sounds no longer play when the character has almost completely stopped moving.

[FIX] The Skull Cup weapon’s attack sound is now synchronized with the appearance of its wave.

[FIX] All sounds now stop correctly after returning to the main menu or restarting a run.

⚙️ Other Changes

[UPD] Increased the launch distance of jumppads.

Added various performance optimizations, stability improvements and other minor fixes.


🔜 What’s Next?

The next update is coming very soon. It will include:

🏗️ The return of building construction in the hub lobby.

🦸 A new character and new skins for them.

💰 A Supporter Pack with its own special features.

🗺️ A new roadmap covering our future plans for the game.

✨ And plenty of other improvements.

We’re glad to have you with us. Thank you for playing, following the updates and sharing the game with your friends!

Good luck on your co-op adventures - and don’t let them break the Beacon 🔥

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